There used to be mesa-embedded, right? I understand this is abandoned, and the solution for *that time* regarded only Matrox.

So now without DRI h/w accelerated OpenGL what is left?

Denis maybe you know best? ;)

O/H Denis Oliver Kropp έγραψε:
Georgios Tsalikis wrote:
OpenGL does't work on the framebuffer (yet). Hope for the best in DFB 2 ;)

What are the APIs for the GL Context and Buffer management on the framebuffer?


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