There used to be mesa-embedded, right? I understand this is abandoned,
and the solution for *that time* regarded only Matrox.
So now without DRI h/w accelerated OpenGL what is left?
Denis maybe you know best? ;)
O/H Denis Oliver Kropp έγραψε:
Georgios Tsalikis wrote:
OpenGL does't work on the framebuffer (yet). Hope for the best in DFB
2 ;)
What are the APIs for the GL Context and Buffer management on the
framebuffer?
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