Hi all, I'm new to DdirectFb and am still trying to get my head around not only the API but also the terminology I guess.
I'm working on an embedded arm system using a frame buffer and the demo programs work fine, so i have no issues with build or hardware. What i am struggling with is creating multiple surfaces and rendering them. I guess my questions are as follows: 1. One of the demos flips to a primary surface directly, so do i need to create really need to create a layer? 2. My surfaces need to be stacked in a certain order e.g. from bottom up; background, buttons, sliders, text. How do i order them? 3. What method do i use to get the surfaces onto the visible screen, Blit or Flip? Sorry for being the noob, just need a nudge in the right direction. Thanks for your time Barry
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