On 21/03/11 14:45, Martijn Wijns wrote: > Hi, > > When using the DrawString methods on IDirectFBSurface, sometimes some (or > all) characters of the string are not rendered. When DrawString is called > again with > the same text, it is rendered correctly. When stepping through the directfb > code with the debugger or enabling tracing everything works, so I suspect a > synchronization issue. I'm using the X11/GLX backend with the gl driver on > DirectFB 1.4.7 and FT2 for font rendering. Any ideas about what this could be > or how > to pinpoint the root cause would be most welcome.
Sounds like an issue with writes to the texture while the text is being rendered. -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-users mailing list directfb-users@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users