On 21/03/11 14:45, Martijn Wijns wrote:
> Hi,
> 
> When using the DrawString methods on IDirectFBSurface, sometimes some (or 
> all) characters of the string are not rendered. When DrawString is called 
> again with
> the same text, it is rendered correctly. When stepping through the directfb 
> code with the debugger or enabling tracing everything works, so I suspect a
> synchronization issue. I'm using the X11/GLX backend with the gl driver on 
> DirectFB 1.4.7 and FT2 for font rendering. Any ideas about what this could be 
> or how
> to pinpoint the root cause would be most welcome.

Sounds like an issue with writes to the texture while the text is being 
rendered.

-- 
Best regards,
  Denis Oliver Kropp

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