Hi, 
The new VNC system module works fine with DirectFB 1.5.0. One typo in
primary.c is  config.format  = DSPF_ABGR
 (suppose to be ARGB).

Best Regards,
Naveen Kumar B T



Denis Oliver Kropp wrote:
> 
> On 28/03/11 13:20, Denis Oliver Kropp wrote:
>> On 28/03/11 10:16, naveen kumar b t wrote:
>>>
>>> Hi all,
>>>
>>> There are pools like 'frame buffer memory' for fbdev, 'X11 Shm Images'
>>> for
>>> X11. Why don't we have a pool for VNC?. If it is not required, what may
>>> be
>>> the reason. Or Is pool not yet been written/developed for VNC module?
>> 
>> I need to fix the VNC module now, so just hang on :)
>> 
> 
> New commits:
> http://git.directfb.org/?p=core/DirectFB.git;a=commit;h=bb62be555ca66ecc4766516c28ed4c7b13e1bad2
> commit bb62be555ca66ecc4766516c28ed4c7b13e1bad2
> Author: Denis Oliver Kropp <d...@directfb.org>
> Date:   Mon Mar 28 17:10:10 2011 +0200
> 
>     VNC: Almost reimplement VNC system module
> 
>     Improvements
>     - Input driver is part of system module now,
>       special attach code no longer needed
>     - Fixed several bugs in input event processing
>     - Initialize rfbScreen once for the session, 32bit
>     - Default screen size is 1280x720 if not set via mode option
>     - Use preallocated shared memory surface for screen
>     - Render layer onto preallocated ABGR screen surface
>     - Layer positioning and scaling is supported
>     - Only stream modified rects from clients to master
>       (calling rfbMarkRectAsModified there) using FusionCall2
>     - Use automatic port allocation
>     - Detect failure in setting up listen socket
>     - Use rfbNewFramebuffer call
> 
>  systems/vnc/Makefile.am |   19 +-
>  systems/vnc/primary.c   |  869
> +++++++++++++++++------------------------------
>  systems/vnc/primary.h   |   10 +-
>  systems/vnc/vnc.c       |  102 ++++--
>  systems/vnc/vnc.h       |   35 ++-
>  systems/vnc/vncinput.c  |    5 +
>  6 files changed, 430 insertions(+), 610 deletions(-)
> 
> 
> 
> -- 
> Best regards,
>   Denis Oliver Kropp
> 
> .------------------------------------------.
> | DirectFB - Hardware accelerated graphics |
> | http://www.directfb.org/                 |
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> 
> 

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