hai all... i am actually expecting answer to my question regarding the loading of EGL module that i have stated below... any one with any idea.. plz clarify this point.. --------
Regards Suma --- On Tue, 22/3/11, suma s <suma_...@yahoo.co.in> wrote: From: suma s <suma_...@yahoo.co.in> Subject: Re: [directfb-users] QT with OpenGL enabled directfb.... To: directfb-users@directfb.org Date: Tuesday, 22 March, 2011, 4:53 PM hai... but what about EGL support in Qt...i mean.. EGL is supported in QT with Directfb Backend..but the thing is... when any application is running with OpenGL support... then directfb interface clearly says some thing like this... Direct/Interface : Loaded Mesa implementation of IDirectFBGL but.. when there is any application that is running with EGL support.. the application doesnt say any thing specific regarding loading of GL module... even though - ldd on an application shows that the application is using libEGL... plz clarify this... ------------------------------ Message: 3 Date: Mon, 21 Mar 2011 15:41:50 +0100 From: Denis Oliver Kropp <d...@directfb.org> To: directfb-users@directfb.org Subject: Re: [directfb-users] QT with OpenGL enabled directfb.... Message-ID: <4d8763ae.1080...@directfb.org> Content-Type: text/plain; charset=UTF-8 On 23/02/11 12:23, suma s wrote: > > hai all... > > one thing that i wanna know about QT... plz anyone clarify this... > > Is there any way the QT can be configured to use openGL with directfb >-X11 backend... > i mean... as of the configure script of QT that i saw.. it detects >desktop OpenGL.. but runs only with X11 backend without directfb >support...i.e., if QT is > configured to detect opengl, then QT will be built for X11... > even if u edit tweak the configure script to detect and configure for >directfb along with OpenGL.. QT configures well.. but changes to makefile doesnt > reflect..since Makefile is auto generated.... > > if u need to configure QT for embedded linux.. it doesnt detect OpenGL.. > so i just wanted to know about this... There are plans to support the GL based painter in QtDirectFB backend via IDirectFBGL2. I'll let you know when there are more infos. -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" -------- Regards Suma
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