Hi,

On Thu, 2011-10-20 at 12:46 +0200, Silvio Colombaro wrote:
> Through the camera driver I get a complete frame in one
> selectable color space, YUV444, YUV422, YUV411, RGB24, RGBA32,
> RGB48.

[...]

> documentation is clear, but I can not find the best way (and
> naturally more powerful) to transfer the frame into a
> DirectFB surface.

Is this a V4L2 driver? You might be able to pass the DirectFB surface
into that V4L2 driver as a user buffer / mmap buffer, i.e. Lock() the
buffer and then pass the returned pointer inside the v4l2_buffer struct,
setting the appropriate flags.

Cheers,
Andre'


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