Hi, On Thu, 2011-10-20 at 12:46 +0200, Silvio Colombaro wrote: > Through the camera driver I get a complete frame in one > selectable color space, YUV444, YUV422, YUV411, RGB24, RGBA32, > RGB48.
[...] > documentation is clear, but I can not find the best way (and > naturally more powerful) to transfer the frame into a > DirectFB surface. Is this a V4L2 driver? You might be able to pass the DirectFB surface into that V4L2 driver as a user buffer / mmap buffer, i.e. Lock() the buffer and then pass the returned pointer inside the v4l2_buffer struct, setting the appropriate flags. Cheers, Andre' _______________________________________________ directfb-users mailing list directfb-users@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users