When my program is run, DirectFB's output confuses me:
(*) FBDev/Surface: Allocated 1920x1080 16 bit RGB16 buffer (index 0) at offset 
0 and pitch 2048.(*) FBDev/Mode: Setting 1920x1080 RGB16(*) FBDev/Mode: 
Switched to 1024x768 (virtual 1024x768) at 16 bit (RGB16), pitch 2048
I wish to run at 1920x1080. I have confirmed via X and my monitor that 
1920x1080 are acceptable for the hardware. Why does it state "Setting 1920x1080 
RGB16" and then "Switched to 1024x768" ?
Thanks in advance.
P.S. For the sake of completeness, when I run "dbflayer" I get the same 
reaction:
# dfblayer -l 0 -m 1920x1080
   ~~~~~~~~~~~~~~~~~~~~~~~~~~| DirectFB 1.2.10 |~~~~~~~~~~~~~~~~~~~~~~~~~~      
  (c) 2001-2008  The world wide DirectFB Open Source Community        (c) 
2000-2004  Convergence (integrated media) GmbH      
----------------------------------------------------------------
(*) DirectFB/Core: Single Application Core. (2011-09-20 00:54) [ DEBUG ](*) 
Direct/Thread: Started 'PS/2 Input' (-1) [INPUT OTHER/OTHER 0/0] 
<8388608>...(*) DirectFB/Input: IMPS/2 Mouse 1.0 (directfb.org)(*) 
Direct/Thread: Started 'Linux Input' (-1) [INPUT OTHER/OTHER 0/0] 
<8388608>...(*) DirectFB/Input: Power Button (1) 0.1 (directfb.org)(*) 
Direct/Thread: Started 'Linux Input' (-1) [INPUT OTHER/OTHER 0/0] 
<8388608>...(*) DirectFB/Input: Power Button (2) 0.1 (directfb.org)(*) 
Direct/Thread: Started 'Linux Input' (-1) [INPUT OTHER/OTHER 0/0] 
<8388608>...(*) DirectFB/Input: PC Speaker (3) 0.1 (directfb.org)(*) 
Direct/Thread: Started 'Linux Input' (-1) [INPUT OTHER/OTHER 0/0] 
<8388608>...(*) DirectFB/Input: Logitech USB-PS/2 Trackball (4) 0.1 
(directfb.org)(*) Direct/Thread: Started 'Keyboard Input' (-1) [INPUT 
OTHER/OTHER 0/0] <8388608>...(*) DirectFB/Input: Keyboard 0.9 (directfb.org)(*) 
DirectFB/Genefx: MMX detected and enabled(*) DirectFB/Graphics: MMX Software 
Rasterizer 0.6 (directfb.org)(*) DirectFB/Core/WM: Default 0.3 
(directfb.org)(*) FBDev/Surface: Allocated 1920x1080 16 bit RGB16 buffer (index 
0) at offset 0 and pitch 2048.(*) FBDev/Mode: Setting 1920x1080 RGB16(*) 
FBDev/Mode: Switched to 1024x768 (virtual 1024x768) at 16 bit (RGB16), pitch 
2048
FBDev Primary Layer
(*) FBDev/Surface: Allocated 1920x1080 16 bit RGB16 buffer (index 0) at offset 
0 and pitch 2048.(*) FBDev/Mode: Setting 1920x1080 RGB16(*) FBDev/Mode: 
Switched to 1024x768 (virtual 1024x768) at 16 bit (RGB16), pitch 2048Width      
 1920Height      1080Format      RGB16Buffermode  BACKSYSTEM
                                          
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