Op 26-jan.-2012, om 13:50 heeft Andre DRASZIK het volgende geschreven:
> 
> On Thu, 2012-01-26 at 13:10 +0100, Dong Hoon Van Uytsel wrote:
>> I have no experience with DirectFB so far. After perusal of the 
>> documentation on directfb.org, I was wondering whether the rendered result 
>> of DirectFB could be made available for further processing on CPU. Thinking 
>> in the direction of using the graphics hardware for compositing, pixel 
>> format conversion, 3d rendering, and using the rendered result for software 
>> compression and subsequent streaming or storage...
> 
> Sure, you can always IDirectFBSurface::Lock() and ::Unlock() the surface
> to access (get a pointer to) the pixel buffer.

Thanks André and Haithem! Haithem also told to access the surface buffer with 
ret_ptr and ret_pitch.
Makes me eager to dive into DirectFB... 
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