Op 26-jan.-2012, om 13:50 heeft Andre DRASZIK het volgende geschreven: > > On Thu, 2012-01-26 at 13:10 +0100, Dong Hoon Van Uytsel wrote: >> I have no experience with DirectFB so far. After perusal of the >> documentation on directfb.org, I was wondering whether the rendered result >> of DirectFB could be made available for further processing on CPU. Thinking >> in the direction of using the graphics hardware for compositing, pixel >> format conversion, 3d rendering, and using the rendered result for software >> compression and subsequent streaming or storage... > > Sure, you can always IDirectFBSurface::Lock() and ::Unlock() the surface > to access (get a pointer to) the pixel buffer.
Thanks André and Haithem! Haithem also told to access the surface buffer with ret_ptr and ret_pitch. Makes me eager to dive into DirectFB... _______________________________________________ directfb-users mailing list directfb-users@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users