Hi, Ok, I can give it a go, but how would I go about doing that? Could you give me some pointers, such as were to look and how to get a log? The current build is using the following, should I enable additional options to get more information?
./configure --disable-png --disable-jpeg --disable-freetype --with-gfxdrivers=savage Thanks for your help, I am happy to do the work, I just need to a little help about how to go about it and what to look for. Regards Tim On March 27, 2015, Freeman <freemanli...@foxmail.com> wrote: > Hi,tim > I just want to say you video card is so old. > But It is support by DirectFB. > Under the directory Gfxdrivers/Savage, you can find the drivers code. You can > debug and find why the video driver is not work! > Or you can send me a log and I will try to find why it's no work! > > > > ------------------ Original ------------------ > From: "tim";<t...@gizzy.co.uk>; > Date: Fri, Mar 27, 2015 10:22 PM > To: "directfb-users"<directfb-users@directfb.org>; > > Subject: Re: [directfb-users] Can't get any hardware acceleration > usingthesavage driver. > Hi, > > Yes that does work, I think that is the default option if you pass no > parameters isn't it? > > However, The program does not seem to be running with hardware acceleration. > I say that because it runs the same speed when I run it with > --dfb:no-hardware! It is also the same speed as if I run using the vesa frame > buffer (/dev/fb1) which does not support acceleration. I really wanted to get > the GPU to do the work. > > > Regards > > > > > On March 27, 2015, Freeman <freemanli...@foxmail.com> wrote: > > hi, tim > > You can juse use this command > > -bash-3.1# ./test --dfb:hardware > > I think it will work. > > > > " [no-]hardware Enable/disable hardware acceleration\n" > > > > option "no-software" disable software fallbacks. > > This is mainly fordebugging/profiling purpose. > > It will print out a warning with the operationand flags each time a > > fallback would occur. > > > > And I think it is just print some information. > > > > > > > > > > > > ------------------ Original ------------------ > > From: "Tim Nicholson";<t...@gizzy.co.uk>; > > Date: Fri, Mar 27, 2015 08:21 PM > > To: "directfb-users"<directfb-users@directfb.org>; > > > > Subject: [directfb-users] Can't get any hardware acceleration using > > thesavage driver. > > > > Hi, > > > > I am trying to take advantage of the graphics accelerator on some embedded > > linux hardware. I have sucessfully built directfb and I have written some > > test code which runs fine but, it only appears to be using software drawing > > and I am at a loss as to what I need to do to utilize the hardware > > acceleration. Below are some details about my setup. Any help of advice > > would be much appreciated. > > > > I have included the source code for my test program below, it simply > > rotates a wire cube using multiple DrawLine functions , I am compiling it > > using the following command line: > > > > -bash-3.1$ gcc -I /usr/local/include/directfb -lm -ldirectfb > > directfb_test.c -o test > > > > I have included details of various outputs below in the hope they may be of > > use: > > > > grub menu.lst entry > > > > kernel /boot/linux-2.6.16.46 root=/dev/hdc4 i8042.direct=1 atkbd.set=3 > > video=savagefb:mtrr,ywrap,pmipal,vga=0x301 ide=nodma quiet console=tty7 > > loglevel=0 > > > > -bash-3.1# cat /proc/version > > Linux version 2.6.16.46 (root@sentinel) (gcc version 4.0.3) #1 PREEMPT Sat > > Mar 10 13:17:45 EST 2012 > > > > -bash-3.1# fbset -i > > > > mode "640x400-70" > > # D: 25.176 MHz, H: 31.469 kHz, V: 69.932 Hz > > geometry 640 400 640 4096 8 > > timings 39721 40 24 39 9 96 2 > > accel true > > rgba 8/0,8/0,8/0,0/0 > > endmode > > > > Frame buffer device information: > > Name : TwisterP > > Address : 0xe0000000 > > Size : 33423360 > > Type : PACKED PIXELS > > Visual : PSEUDOCOLOR > > XPanStep : 4 > > YPanStep : 1 > > YWrapStep : 0 > > LineLength : 640 > > MMIO Address: 0xed000000 > > MMIO Size : 524288 > > Accelerator : Unknown (138) > > > > > > -bash-3.1$ lspci > > 00:00.0 Host bridge: VIA Technologies, Inc. VT8605 [ProSavage PM133] > > 00:01.0 PCI bridge: VIA Technologies, Inc. VT8605 [PM133 AGP] > > 00:07.0 ISA bridge: VIA Technologies, Inc. VT82C686 [Apollo Super South] > > (rev 40) > > 00:07.1 IDE interface: VIA Technologies, Inc. > > VT82C586A/B/VT82C686/A/B/VT823x/A/C PIPC Bus Master IDE (rev 06) > > 00:07.2 USB Controller: VIA Technologies, Inc. VT82xxxxx UHCI USB 1.1 > > Controller (rev 1d) > > 00:07.4 Bridge: VIA Technologies, Inc. VT82C686 [Apollo Super ACPI] (rev 40) > > 00:07.5 Multimedia audio controller: VIA Technologies, Inc. VT82C686 AC97 > > Audio Controller (rev 50) > > 00:0e.0 Ethernet controller: National Semiconductor Corporation DP83815 > > (MacPhyter) Ethernet Controller > > 01:00.0 VGA compatible controller: S3 Inc. 86C380 [ProSavageDDR K4M266] > > (rev 02) > > > > -bash-3.1# ./test > > test application is starting > > > > ~~~~~~~~~~~~~~~~~~~~~~~~~~| DirectFB 1.2.9 |~~~~~~~~~~~~~~~~~~~~~~~~~~ > > (c) 2001-2008 The world wide DirectFB Open Source Community > > (c) 2000-2004 Convergence (integrated media) GmbH > > ---------------------------------------------------------------- > > > > (*) DirectFB/Core: Single Application Core. (2015-03-23 14:57) > > (*) Direct/Thread: Started 'VT Switcher' (-1) [CRITICAL OTHER/OTHER 0/0] > > <8388608>... > > (*) Direct/Thread: Started 'Linux Input' (-1) [INPUT OTHER/OTHER 0/0] > > <8388608>... > > (*) DirectFB/Input: AT Raw Set 3 keyboard (1) 0.1 (directfb.org) > > (*) Direct/Thread: Started 'Linux Input' (-1) [INPUT OTHER/OTHER 0/0] > > <8388608>... > > (*) DirectFB/Input: PC Speaker (2) 0.1 (directfb.org) > > (*) Direct/Thread: Started 'Linux Input' (-1) [INPUT OTHER/OTHER 0/0] > > <8388608>... > > (*) DirectFB/Input: DELL DELL USB Keyboard (3) 0.1 (directfb.org) > > (*) Direct/Thread: Started 'Keyboard Input' (-1) [INPUT OTHER/OTHER 0/0] > > <8388608>... > > (*) DirectFB/Input: Keyboard 0.9 (directfb.org) > > (*) Direct/Thread: Started 'PS/2 Input' (-1) [INPUT OTHER/OTHER 0/0] > > <8388608>... > > (*) DirectFB/Input: IMPS/2 Mouse 1.0 (directfb.org) > > (*) DirectFB/Genefx: MMX detected and enabled > > (*) DirectFB/Graphics: S3 Savage4 Series 0.3 (directfb.org) > > (*) DirectFB/Core/WM: Default 0.3 (directfb.org) > > (*) FBDev/Surface: Allocated 640x400 8 bit LUT8 buffer (index 0) at offset > > 0 and pitch 640. > > (*) FBDev/Mode: Setting 640x400 LUT8 > > (*) FBDev/Mode: Switched to 640x400 (virtual 640x800) at 8 bit (LUT8), > > pitch 640 > > (*) FBDev/Surface: Allocated 640x400 8 bit LUT8 buffer (index 1) at offset > > 256000 and pitch 640. > > (*) FBDev/Mode: Setting 640x400 LUT8 > > (*) FBDev/Mode: Switched to 640x400 (virtual 640x400) at 8 bit (LUT8), > > pitch 640 > > (*) FBDev/Surface: Allocated 640x400 8 bit LUT8 buffer (index 0) at offset > > 0 and pitch 640. > > > > When I run the code specifying no-software, as follows, I just get a blank > > screen, so I am assuming hardware acceleration is not working. > > > > -bash-3.1# ./test --dfb:no-software > > test application is starting > > > > ~~~~~~~~~~~~~~~~~~~~~~~~~~| DirectFB 1.2.9 |~~~~~~~~~~~~~~~~~~~~~~~~~~ > > (c) 2001-2008 The world wide DirectFB Open Source Community > > (c) 2000-2004 Convergence (integrated media) GmbH > > ---------------------------------------------------------------- > > > > (*) DirectFB/Core: Single Application Core. (2015-03-23 14:57) > > (*) Direct/Thread: Started 'VT Switcher' (-1) [CRITICAL OTHER/OTHER 0/0] > > <8388608>... > > (*) Direct/Thread: Started 'Linux Input' (-1) [INPUT OTHER/OTHER 0/0] > > <8388608>... > > (*) DirectFB/Input: AT Raw Set 3 keyboard (1) 0.1 (directfb.org) > > (*) Direct/Thread: Started 'Linux Input' (-1) [INPUT OTHER/OTHER 0/0] > > <8388608>... > > (*) DirectFB/Input: PC Speaker (2) 0.1 (directfb.org) > > (*) Direct/Thread: Started 'Linux Input' (-1) [INPUT OTHER/OTHER 0/0] > > <8388608>... > > (*) DirectFB/Input: DELL DELL USB Keyboard (3) 0.1 (directfb.org) > > (*) Direct/Thread: Started 'Keyboard Input' (-1) [INPUT OTHER/OTHER 0/0] > > <8388608>... > > (*) DirectFB/Input: Keyboard 0.9 (directfb.org) > > (*) Direct/Thread: Started 'PS/2 Input' (-1) [INPUT OTHER/OTHER 0/0] > > <8388608>... > > (*) DirectFB/Input: IMPS/2 Mouse 1.0 (directfb.org) > > (*) DirectFB/Genefx: MMX detected and enabled > > (*) DirectFB/Graphics: S3 Savage4 Series 0.3 (directfb.org) > > (*) DirectFB/Core/WM: Default 0.3 (directfb.org) > > (*) FBDev/Surface: Allocated 640x400 8 bit LUT8 buffer (index 0) at offset > > 0 and pitch 640. > > (*) FBDev/Mode: Setting 640x400 LUT8 > > (*) FBDev/Mode: Switched to 640x400 (virtual 640x800) at 8 bit (LUT8), > > pitch 640 > > (*) FBDev/Surface: Allocated 640x400 8 bit LUT8 buffer (index 1) at offset > > 256000 and pitch 640. > > (*) FBDev/Mode: Setting 640x400 LUT8 > > (*) FBDev/Mode: Switched to 640x400 (virtual 640x400) at 8 bit (LUT8), > > pitch 640 > > (*) FBDev/Surface: Allocated 640x400 8 bit LUT8 buffer (index 0) at offset > > 0 and pitch 640 > > > > > > > > > > /**************************************************** > > * Name: directfb_test.c > > * Author: Tim Nicholson > > * Purpose: Just for test the DirectFB > > ****************************************************/ > > #include <stdio.h> > > #include <unistd.h> > > #include <directfb.h> > > #include <math.h> > > > > #define HEIGHT 480 > > #define WIDTH 640 > > #define WHOLE 150 > > #define HALF (WHOLE/2.0) > > #define MIDX (WIDTH/2.0) > > #define MIDY (HEIGHT/2.0) > > > > static struct PointF > > { > > double x; > > double y; > > } c1,c2,c3,c4,p1,p2,p3,p4,p5,p6,p7,p8,mid1,mid2; > > > > static int x = 0; > > void calc (void); > > > > int main (int argc, char *argv[]) > > { > > IDirectFB *dfb = NULL; > > IDirectFBDisplayLayer *layer = NULL; > > IDirectFBSurface *surface = NULL; > > > > printf ("test application is starting\n"); > > DirectFBInit (&argc, &argv); > > DirectFBCreate (&dfb); > > > > dfb->GetDisplayLayer (dfb, DLID_PRIMARY, &layer); > > layer->SetCooperativeLevel (layer, DLSCL_EXCLUSIVE); > > layer->GetSurface (layer, &surface); > > > > mid1.x = MIDX - HALF; > > mid1.y = MIDY; > > mid2.x = MIDX + HALF; > > mid2.y = MIDY; > > > > while (1) > > { > > calc(); > > surface->SetColor (surface, 0x00, 0x00, 0x00, 0xff); > > surface->FillRectangle (surface, 0, 0, WIDTH, HEIGHT); > > surface->SetColor (surface, 0xff, 0xff, 0xff, 0xff); > > > > surface->DrawLine (surface, p1.x, p1.y, p2.x, p2.y); > > surface->DrawLine (surface, p2.x, p2.y, p3.x, p3.y); > > surface->DrawLine (surface, p3.x, p3.y, p4.x, p4.y); > > surface->DrawLine (surface, p4.x, p4.y, p1.x, p1.y); > > > > surface->DrawLine (surface, p5.x, p5.y, p6.x, p6.y); > > surface->DrawLine (surface, p6.x, p6.y, p7.x, p7.y); > > surface->DrawLine (surface, p7.x, p7.y, p8.x, p8.y); > > surface->DrawLine (surface, p8.x, p8.y, p5.x, p5.y); > > > > surface->DrawLine (surface, p1.x, p1.y, p5.x, p5.y); > > surface->DrawLine (surface, p2.x, p2.y, p6.x, p6.y); > > surface->DrawLine (surface, p3.x, p3.y, p7.x, p7.y); > > surface->DrawLine (surface, p4.x, p4.y, p8.x, p8.y); > > > > dfb->WaitForSync(dfb); > > } > > surface->Release (surface); > > layer->Release (layer); > > dfb->Release (dfb); > > return 0; > > } > > > > // > > ********************************************************************************************* > > // c a l c > > // > > ********************************************************************************************* > > void calc (void) > > { > > int a,b,c,d; > > > > x++; > > a = x; > > b = x + 90; > > c = x + 180; > > d = x + 270; > > > > a %= 360; > > b %= 360; > > c %= 360; > > d %= 360; > > > > c1.x = (sin(M_PI / 180.0 * a) * WHOLE); > > c1.y = (cos(M_PI / 180.0 * a) * WHOLE); > > c2.x = (sin(M_PI / 180.0 * b) * WHOLE); > > c2.y = (cos(M_PI / 180.0 * b) * WHOLE); > > c3.x = (sin(M_PI / 180.0 * c) * WHOLE); > > c3.y = (cos(M_PI / 180.0 * c) * WHOLE); > > c4.x = (sin(M_PI / 180.0 * d) * WHOLE); > > c4.y = (cos(M_PI / 180.0 * d) * WHOLE); > > > > p1.x = mid1.x + c1.x; > > p2.x = mid1.x + c2.x; > > p3.x = mid1.x + c3.x; > > p4.x = mid1.x + c4.x; > > > > p5.x = mid2.x + c1.x; > > p6.x = mid2.x + c2.x; > > p7.x = mid2.x + c3.x; > > p8.x = mid2.x + c4.x; > > > > p1.y = mid1.y + c1.y; > > p2.y = mid1.y + c2.y; > > p3.y = mid1.y + c3.y; > > p4.y = mid1.y + c4.y; > > > > p5.y = mid2.y + c1.y; > > p6.y = mid2.y + c2.y; > > p7.y = mid2.y + c3.y; > > p8.y = mid2.y + c4.y; > > } > > > > > >
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