Hello,

You can try the following and see if it works for you.


-          DrawString with correct font on a non-primary surface

-          I guess you can find the correct position everytime you do a 
DrawString

-          Then after constructing the full string blit non-primary surface 
onto primary surface.

If the symbol is not found in Font, you are going to get Garbage anyways. I am 
not sure which you will get.

From: directfb-users [mailto:directfb-users-boun...@directfb.org] On Behalf Of 
Alejandro Vázquez
Sent: Thursday, May 07, 2015 2:08 PM
To: directfb-users@directfb.org
Subject: [directfb-users] Fwd: fallback font in directFB


You can use DirectFB font API’s to create and apply the font.
It’s needs to be managed by your app, which font is required when, so, correct 
font is created and applied.


Hello!
I understand you but my problem is  when I mix 2 languages. If for example i 
want to write in English and arabic, i can't use the same font. So if I try to 
write, some characters will not appear or will not show correctly.
Is there any way to indicate that if you can not display a character font 
change?

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