guan404ming commented on code in PR #20167:
URL: https://github.com/apache/tvm/pull/20167#discussion_r3849753101


##########
web/emcc/wasm_runtime.cc:
##########
@@ -126,38 +128,93 @@ TVM_FFI_STATIC_INIT_BLOCK() {
       });
 }
 
+size_t GetCheckedTensorElementCount(const Tensor& tensor) {
+  size_t size = 1;
+  for (int i = 0; i < tensor->ndim; ++i) {
+    TVM_FFI_ICHECK_GE(tensor->shape[i], 0);
+    const uint64_t dim_u64 = static_cast<uint64_t>(tensor->shape[i]);
+    TVM_FFI_ICHECK_LE(dim_u64, std::numeric_limits<size_t>::max());
+    const size_t dim = static_cast<size_t>(dim_u64);
+    if (size != 0) {
+      TVM_FFI_ICHECK_LE(dim, std::numeric_limits<size_t>::max() / size);
+    }
+    size *= dim;
+  }
+  return size;
+}
+
+void CheckF32CPUTensor(const Tensor& tensor) {
+  TVM_FFI_ICHECK_EQ(tensor->device.device_type, kDLCPU);
+  TVM_FFI_ICHECK(tensor.IsContiguous());
+  TVM_FFI_ICHECK_EQ(tensor->dtype.code, kDLFloat);
+  TVM_FFI_ICHECK_EQ(tensor->dtype.bits, 32);
+  TVM_FFI_ICHECK_EQ(tensor->dtype.lanes, 1);
+}
+
 void ArrayDecodeStorage(Tensor cpu_arr, TVMFFIByteArray* bytes, const 
std::string& format,
                         const std::string& dtype) {
   TVM_FFI_ICHECK_NE(bytes, nullptr);
   const char* byte_data = bytes->data;
   const size_t byte_size = bytes->size;
   if (format == "f32-to-bf16" && dtype == "float32") {
-    const uint16_t* bf16 = reinterpret_cast<const uint16_t*>(byte_data);
-    uint32_t* data = static_cast<uint32_t*>(cpu_arr->data);
-    TVM_FFI_ICHECK(cpu_arr.IsContiguous());
-    size_t size = 1;
-    for (int i = 0; i < cpu_arr->ndim; ++i) {
-      size *= cpu_arr->shape[i];
+    CheckF32CPUTensor(cpu_arr);
+    const size_t size = GetCheckedTensorElementCount(cpu_arr);
+    TVM_FFI_ICHECK_LE(size, std::numeric_limits<size_t>::max() / 4);
+    TVM_FFI_ICHECK_EQ(byte_size, size * 2);
+    if (size == 0) {
+      return;
     }
-    TVM_FFI_ICHECK_EQ(size, byte_size / 2);
+    TVM_FFI_ICHECK_NE(cpu_arr->data, nullptr);
+    TVM_FFI_ICHECK_NE(byte_data, nullptr);
+    const uint8_t* bf16 = reinterpret_cast<const uint8_t*>(byte_data);
+    uint8_t* data = static_cast<uint8_t*>(cpu_arr->data) + 
cpu_arr->byte_offset;
     for (size_t i = 0; i < size; ++i) {
-      data[i] = static_cast<uint32_t>(bf16[i]) << 16;
+      data[4 * i] = 0;
+      data[4 * i + 1] = 0;
+      data[4 * i + 2] = bf16[2 * i];
+      data[4 * i + 3] = bf16[2 * i + 1];
     }
   } else {
     cpu_arr.CopyFromBytes(byte_data, byte_size);
   }
 }
 
+void ArrayDecodeBF16ToF32Inplace(Tensor cpu_arr, int64_t encoded_nbytes) {
+  CheckF32CPUTensor(cpu_arr);
+  TVM_FFI_ICHECK_GE(encoded_nbytes, 0);
+
+  const size_t size = GetCheckedTensorElementCount(cpu_arr);
+  TVM_FFI_ICHECK_LE(size, std::numeric_limits<size_t>::max() / 4);
+  TVM_FFI_ICHECK_EQ(static_cast<uint64_t>(encoded_nbytes), 
static_cast<uint64_t>(size) * 2);
+  if (size == 0) {
+    return;
+  }
+  TVM_FFI_ICHECK_NE(cpu_arr->data, nullptr);
+
+  uint8_t* data = static_cast<uint8_t*>(cpu_arr->data) + cpu_arr->byte_offset;
+  for (size_t i = size; i != 0; --i) {

Review Comment:
   I think this would be a bit faster if we wrote each element as one 32-bit 
value (e.g. via `memcpy` of a `uint32_t`) instead of four separate byte stores, 
since this loop runs over every BF16 parameter.



##########
web/emcc/wasm_runtime.cc:
##########
@@ -126,38 +128,93 @@ TVM_FFI_STATIC_INIT_BLOCK() {
       });
 }
 
+size_t GetCheckedTensorElementCount(const Tensor& tensor) {

Review Comment:
   I think a plain product over `shape` would be enough here; tensor shapes are 
already validated at allocation time, so the overflow checks feel a little 
heavier than needed.



##########
web/src/runtime.ts:
##########
@@ -1373,6 +1417,24 @@ export class Instance implements Disposable {
     }
   }
 
+  /** Return the exact byte size of a packed BF16 tensor. */
+  private getPackedBF16Bytes(shape: Array<number>): number {

Review Comment:
   I think we could drop this helper, since `ArrayDecodeBF16ToF32Inplace` 
already rejects a size mismatch via `TVM_FFI_ICHECK_EQ`. Keeping the check in 
one place would be a bit simpler to maintain.



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