Who knows how such things got changed, but that would make complete sense,
and it did indeed fix that problem.

As a nerdy question, are there any particularly amenable ways to compress
the sample files? 2 seconds of 4MS/s is like 130MB/s. The normal mac
compression gave me about 25% of the size... which is good, but you never
know.

2009/8/9 Michael Dickens <[email protected]>

> On Aug 9, 2009, at 5:03 PM, Jonathan Coveney wrote:
>
>  I know you say not to use a throttle, but for some reason it absolutely
>> does not work without one. Any idea why that would be? It sounds very
>> distorted and sped up, and then I get a bunch of xO errors. With throttling
>> it works perfectly.
>>
>
> "oX" means that the data is coming in too fast for the sink to handle so
> data is being dropped.  I think this notation is non-standard for audio
> sinks, but there is it.
>
> The instantiation of an audio_sink is typically:
>
> audio_sink (int sample_rate,
>            const std::string device_name,
>            bool do_block)
>
> and by default "do_block" is supposed to be true ... but for some reason
> either it's false in your case (instantiated that way?), or maybe something
> is broken in the OSX audio sink.
>
> In your Python script, try instantiating the audio_sink with the sample
> rate, the device name (I think OSX uses numbers, e.g., "1", "2", etc.), and
> true for blocking.  If that doesn't work, then something is broken
> somewhere. - MLD
>
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