> > > > I've never seen/heard of those guys segfaulting before. Can you > provide the settings of the blocks you are using? I've used the FFT > and Waterfall sinks directly connected to a USRP source (both UHD and > the legacy interface) with no problems. > > Tom > I've seen this, and tracked it down to stuff inside of OpenGL (my fave windmill to tilt at). The OpenGL "ecosystem" is just broken. Certain types of display hardware cause it ulcers, so the segfaulting can appear random, because it only happens on certain display hardware.
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