The audio sinks do that; you might have to use your OS's mixer settings
for selecting the mic.
The audio sink/source are like the UHD blocks in that you pipe in
floats, and 1 maps to FS. So keep your abs value below 1 and you're good.
gr-audio has some examples for you to peruse.
M
On 24.03.2015 16:32, Richard Bell wrote:
Hi all,
I've got my packet based radio working now, so I want to test it by
talking into a mic on the transmitter laptop and playing the stream on
the speakers of the receiver laptop.
I realized I don't know how to integrate the audio sink floating point
output of the mic to my byte based radio input. I assume there is an
encoder that handles this transition, but I'm not familiar with audio
streaming at all.
How should I integrate the mic at the transmitter side and the speakers
at the receiver side?
I looked for an example online but didn't find anything. I thought there
was a tutorial at one point on this but maybe I'm wrong.
v/r,
Rich
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