thanks. --- Richard Frith-Macdonald <[EMAIL PROTECTED]> wrote:
> On 2005-07-24 12:34:56 +0100 la le > <[EMAIL PROTECTED]> wrote: > > > hi, i was wondering how good the performence of > the > > distributed objects were, > > Pretty good ... though if performance is important, > you need to take care > haow you use DO (but thatr's tru of any code you > write). > > > specifically, I'm trying to > > make a game, and was making the server parts for > > keeping track of where every object is, what its > > doing, etc. > > > > that part will then allow multiple users to > connect, > > and it will broadcast changes to all the others, > but > > since it keeps all the info on objects in a > > NSMutableSet, i was wondering if the users should > > address the server using id_tags's (numbers of > type > > int), or just have them talk as if the server were > in > > the main program, and pass the object id's > themselves > > (the ones of type id). so does gnustep's > distributed > > objects already do that (or something similar > behind > > my back) or will it be better just to deal with > > id_tags on all objects? > > Unless you send objects bycopy, they go as proxies > (in effect 4 byte > tokens), so sending your own id_tags will be > slightly less efficient than > what DO already does ... theough the decrease in > efficiency would be > insignificant. > > > > _______________________________________________ > Discuss-gnustep mailing list > [email protected] > http://lists.gnu.org/mailman/listinfo/discuss-gnustep > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ Discuss-gnustep mailing list [email protected] http://lists.gnu.org/mailman/listinfo/discuss-gnustep
