I could tell you that that you cannot really write the same code for both PocketPC & Windows (even in .NET or, probably Cocoa) because they have very different GUI constraint, layout, input method. But, as far as .NET is concern you could write the same non-user / data-code for both. (even use the sam DLL), but you have to compile them for the PocketPC version (Compact framework) because it support a smaller API.

Now I don't know much about mono, even much less so on MacOSX, but from what I gathered and was lead to believe, you could just take your binaries and run them straight away on MacOSX (& FreeBSD (or even Linux) of course, support would be even better there).

----- Original Message ----- From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, August 13, 2005 5:44 AM
Subject: Mac OS X, Pocket PC and Windows Development


I have an application with a unique user interface that I wish to develop for essentially all operating systems, but primarily for Pocket PC, Mac OS X and Windows. I have deliberated over various options and now I think I have less of an idea of what development platform to use now than when I started.

I would love to stick with Cocoa and use GnuSTEP to fill in for compatibility for the other platforms, but I don't know if this is viable. Java and Mono/.NET have also crossed my path but I'm really just not sure and hoped to get some solid advice from folks involved in such arenas.

Thanks much for any help!

-George


_______________________________________________
Discuss-gnustep mailing list
[email protected]
http://lists.gnu.org/mailman/listinfo/discuss-gnustep



_______________________________________________
Discuss-gnustep mailing list
[email protected]
http://lists.gnu.org/mailman/listinfo/discuss-gnustep

Reply via email to