Hi, I am still trying to draw into a bitmap without using a NSView. I was inspired by:
http://www.cocoabuilder.com/archive/message/cocoa/2002/7/3/51400 ... and I have tried this: rep = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes: nil pixelsWide: size.width pixelsHigh: size.height bitsPerSample: 8 samplesPerPixel: 3 hasAlpha: NO isPlanar: NO colorSpaceName: NSCalibratedRGBColorSpace bytesPerRow: 0 bitsPerPixel: 24]; then: dict = [NSMutableDictionary dictionary]; [dict setObject:rep forKey:NSGraphicsContextDestinationAttributeName]; context = [NSGraphicsContext graphicsContextWithAttributes: dict]; and draw using: [NSGraphicsContext setCurrentContext:context]; [[NSColor blueColor] set]; [NSBezierPath fillRect:NSMakeRect(10,10,80,80)]; [context flushGraphics]; No result. Only this time the TIFF image was valid and viewable under windows - it is a black square. And [NSGraphicsContext graphicsContextWithBitmapImageRep:] seems not to be present in GNUstep... Is there a way in GNUstep how to draw into the NSBitmapImageRep using standard drawing methods without using views and windows? If not, is there any plan for having them implemented? Thanks, Stefan -- http://stefan.agentfarms.net First they ignore you, then they laugh at you, then they fight you, then you win. - Mahatma Gandhi _______________________________________________ Discuss-gnustep mailing list [email protected] http://lists.gnu.org/mailman/listinfo/discuss-gnustep
