Hi all,
b) Install GNUstep on OSX using MacPorts.
Then, you can set up an identical build environment on both machines.
The drawback is that you don't have a "native" OSX application which
you can easily launch by a double-click on the .app icon.
I think I have done this :
- I installed GNUstep Make and BaseAdditions on Mac OS X 10.3 (it was
2 years ago so not the Make 2.0 version, I don't know if it works with
the new version),
- I used a GNUmakefile like this one :
----
# This usually happens when you source GNUstep.sh, then run ./configure,
# then log out, then log in again and try to compile
ifeq ($(GNUSTEP_MAKEFILES),)
$(error You need to run the GNUstep configuration script before
compiling!)
endif
include $(GNUSTEP_MAKEFILES)/common.make
APP_NAME = WRP
WRP_MAIN_MODEL_FILE = MainMenu
WRP_APPLICATION_ICON = WRP.icns
WRP_PRINCIPAL_CLASS = NSApplication
WRP_RESOURCE_FILES = gui/* Images/* Resources/*
WRP_OBJC_FILES = main.m \
...
snip a bunch of sources files
...
DEGeneralPrefsController.m \
GSStringCat.m
include GNUmakefile.preamble
include $(GNUSTEP_MAKEFILES)/application.make
----
- there was a trick however, the first time I had to write manually
some file, WRPInfo.plist if I remember well, and then it was used.
I don't do anything on this app since 2 years ago so I don't remember
well, but I am pretty sure I had nothing more to do. And the result was
a perfectly Mac OS X app build with GNUstep make.
Benoit Astruc
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