There's no reason any company porting to Windows should ever
choose Cocotron over us. We're more complete.
If we had the ability to integrate with Xcode, as Cocotron does
If I were a developer developing a Cocoa application on Xcode, and
wanting to port it to Windows and/or GNU/Linux/Solaris/*BSD, I
don't think I would cross-compile. ;-)
I would rather:
1. install [...]
2. install [...]
3. install [...]
4. add a [...]
5. copy [...]
6. move [...]
7. watch [...]
8. run [...]
Yes. Your cross-compiling buddy will be done by the time your
virtual machine asks for the installation disk.
Possibly. But then they will need to install a virtual machine anyway
to test the Windows port ... and copy the
results of the build to the VM ... and then run it ... and to make a
change, they need to go back to Xcode ... rebuild
... copy the results of the build to the Windows VM ... then go in the
VM and run it ... can't see much difference with
the native GNUstep approach I outlined - the only difference is if you
compile before or after moving the files over
to the Windows VM. ;-)
Anyway, I agree that for an Xcode programmer the idea of just having a
button in Xcode that cross-compiles
to Windows might be attractive. I also agree with you that it would
be nice for GNUstep to support that. :-)
If anyone's interested in working on cross-compilation from Xcode to
GNUstep, I'd be happy to help
and provide whatever support on the GNUstep building side that you may
need. :-)
I personally don't find it interesting enough to take the project
myself since - in my view - with virtual machines
available, you can compile straight on your target host - cross-
compilation is *so* last century in this context. ;-)
Thanks
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