Then I have to wait to a caritative soul, because I don't have the skills yet to do it.
I will "play" from a virtualized windows at home until then. ----- Mensaje original ----- De: Wolfgang Lux <[email protected]> Enviado: viernes, 23 de enero de 2009 12:55 Para: "Giuseppe Luigi Punzi Ruiz" <[email protected]> CC: "Adam Fedor" <[email protected]>; "[email protected]" <[email protected]> Asunto: Re: Building on OSX Giuseppe Luigi Punzi wrote: >> If you use gnustep-startup, they are compiled to be stand-alone >> (i.e. separate from Cocoa). FYI, GNUstep will compile on 10.5, but >> it won't work, AFAIK. > DOH! If don't work, then I don't need this. Obviosly, the idea is > share code between > my Windows <-> OSX machines. It is possible to get up a working GNUstep system on OS X, but doing this is non-trivial. The issue on OS X is that we have two conflicting Objective C runtimes, the GNUstep one and the Apple one. Having both linked with your program almost instantly leads to a crash. Unfortunately, since OS X 10.4 Apple's CoreFoundation library uses Apple's Objective C runtime and a lot of open source projects nowadays make use of Apple specific features on OS X, which (directly or indirectly) use CoreFoundation. Maybe somebody will have a look at making GNUstep work with Apple's Objective C runtime (i.e., an apple-gnu-gnu combo), but until then, you'll have to be brave (and a bit masochist :-) in order to find out all GNUstep dependencies that use CoreFoundation on OS X and either disable them during GNUstep's configuration or recompile them in a way such that they don't use Apple specific features. Wolfgang Enviado usando Real Mail de Vodafone. _______________________________________________ Discuss-gnustep mailing list [email protected] http://lists.gnu.org/mailman/listinfo/discuss-gnustep
