Thank you for your excellent answer. But It looks like it isn't working for me. My currenr makefile is now:
include $(GNUSTEP_MAKEFILES)/common.make CC = c99 VERSION = 0.1 PACKAGE_NAME = raubvogel TOOL_NAME = raubvogel raubvogel_OBJC_FILES = \ test.m \ game.m \ farstar.m \ nearstar.m \ spaceobj.m \ ship.m raubvogel_INCLUDE_DIRS += \ -I../sdlwrap raubvogel_LIBRARY_DIRS += \ -L../sdlwrap/obj raubvogel_TOOL_LIBS += \ -lSDL \ -lSDL_image \ -lsdlwrap raubvogel_HAS_RESOURCE_BUNDLE = yes raubvogel_RESOURCE_FILES = \ resources/sprites.png #include $(GNUSTEP_MAKEFILES)/aggregate.make include $(GNUSTEP_MAKEFILES)/tool.make but when i install it I cannot find the resources anywhere in the GNUstep directory. Only the binary in the subdirectory tools. Another point I'm thinking about is the wrong category I use. A game isn't a tool. It's an application. But the application project type links to the gui libs. Is there a way to get rid of this dependency? And if not, is there an automated way to install a new project type file. for example sdlgame.make with the sdl wrapper? Thanks -- View this message in context: http://www.nabble.com/Install-resources-for-a-tool-tp24777448p24782488.html Sent from the GNUstep - General mailing list archive at Nabble.com. _______________________________________________ Discuss-gnustep mailing list [email protected] http://lists.gnu.org/mailman/listinfo/discuss-gnustep
