Does anyone have a sense of whether Ubuntu "Touch" (the Ubuntu for phones) is 
an easily-achievable environment for building GNUStep?

Patryk


> On Dec 24, 2013, at 20:35, a b <[email protected]> wrote:
> 
> looks very interesting.  I hope you are able to fill in the missing parts.
>  
> Thanks for sharing the information.
>  
> From: [email protected]
> Date: Tue, 24 Dec 2013 18:37:48 +0000
> Subject: Re: new to group, request clarifications
> To: [email protected]; [email protected]; [email protected]
> 
> On Tue Dec 24 2013 at 8:38:59 AM, Dr. H. Nikolaus Schaller 
> <[email protected]> wrote:
>  
> 3)  The Droidstep thing sounded interesting.  I assume it was designed to let 
> you
>       use GNUstep to write applications for Android smartphones.  Too bad it 
> appears
>       to be dead.  Has anyone done any experimentation in this area?  Any 
> ideas on how 
>       difficult it would be to do such a thing?
> 
> I think nobody did know about it and since there was never any source 
> published by the initiator nobody has
> done any tests.
> 
> Generally, since Android is Linux + some user space apps (some parts written 
> in C++ and apps written in Java),
> you would need to develop/install at least:
> 
> * libobj for Android
> * base + GUI
> * a backend that harmonizes with the frame buffer based Android graphics 
> (e.g. toolbar, popup menus etc,)
> * find a mechanism to deploy apps not packed as .apk
> 
> So it might be easier to install a Debian on your Android device and then use 
> what already exists.
> 
> Last time I worked on an Android one-command build script was in May 2013, so 
> the situation may have changed, but we need a few patches.
> 
> See:
>   http://bitbucket.org/ivucica/gnustep-android
> 
> I have not completed my work, though, so some work on this is still needed.
> 
> I planned to play only with gnustep-make and gnustep-base, as anything more 
> would require writing a gnustep-gui backend and would probably not result in 
> very useful applications. For porting games that don't use AppKit apart from 
> NSOpenGLView and UIKit apart from CAEAGLLayer (or use them minimally), and 
> that could be transitioned to OpenGL ES easily, having at least gnustep-base 
> could help.
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