Does anyone have a sense of whether Ubuntu "Touch" (the Ubuntu for phones) is an easily-achievable environment for building GNUStep?
Patryk > On Dec 24, 2013, at 20:35, a b <[email protected]> wrote: > > looks very interesting. I hope you are able to fill in the missing parts. > > Thanks for sharing the information. > > From: [email protected] > Date: Tue, 24 Dec 2013 18:37:48 +0000 > Subject: Re: new to group, request clarifications > To: [email protected]; [email protected]; [email protected] > > On Tue Dec 24 2013 at 8:38:59 AM, Dr. H. Nikolaus Schaller > <[email protected]> wrote: > > 3) The Droidstep thing sounded interesting. I assume it was designed to let > you > use GNUstep to write applications for Android smartphones. Too bad it > appears > to be dead. Has anyone done any experimentation in this area? Any > ideas on how > difficult it would be to do such a thing? > > I think nobody did know about it and since there was never any source > published by the initiator nobody has > done any tests. > > Generally, since Android is Linux + some user space apps (some parts written > in C++ and apps written in Java), > you would need to develop/install at least: > > * libobj for Android > * base + GUI > * a backend that harmonizes with the frame buffer based Android graphics > (e.g. toolbar, popup menus etc,) > * find a mechanism to deploy apps not packed as .apk > > So it might be easier to install a Debian on your Android device and then use > what already exists. > > Last time I worked on an Android one-command build script was in May 2013, so > the situation may have changed, but we need a few patches. > > See: > http://bitbucket.org/ivucica/gnustep-android > > I have not completed my work, though, so some work on this is still needed. > > I planned to play only with gnustep-make and gnustep-base, as anything more > would require writing a gnustep-gui backend and would probably not result in > very useful applications. For porting games that don't use AppKit apart from > NSOpenGLView and UIKit apart from CAEAGLLayer (or use them minimally), and > that could be transitioned to OpenGL ES easily, having at least gnustep-base > could help. > _______________________________________________ > Discuss-gnustep mailing list > [email protected] > https://lists.gnu.org/mailman/listinfo/discuss-gnustep
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