Any work I have done has focused solely on getting *something* to work.
I've essentially tested if NSString works, and that's about it.

The best way to determine whether something you're interested works is to
try it out. I wasn't personally interested in getting more than a proof
that it is possible to continue to work on gnustep-base. And it is
possible. One can sit down, iterate and contribute upstream. Even that's
fantastic news compared to, say, four years ago. You "only" have to deal
with a nonstandard libc, nonstandard directory layouts, nonstandard
sandboxing approaches and a requirement to interface with Java. You don't
have to build your own compiler, deal with a custom build system or (as was
the case until recently on certain other platforms) find a way to target a
proprietary bytecode VM...

I'd say that, similar to any other platform where portability is not proven
yet nor guaranteed, it is best to start a project 'from scratch' and work
on target ports 'in parallel', adapting to quirks of each in the process.
Based on what experience I had with targeting Android in general (and that
isn't much), I'd treat porting existing code akin to starting a new port of
a game that draws with DirectX and in general shows little consideration
for non-Win32 platforms -- one year into the project. It's probably not
going to end well (or at least not without many stolen staplers and burning
buildings).


On Wed, Mar 26, 2014 at 11:40 AM, Mathias Bauer <[email protected]>wrote:

> Hi,
>
> what is the current status for GNUstep base on Android?
>
> I did some research and found some activity, but mostly older stuff.
> Nowadays one year already is quite old. :-)
>
> From an external view point I see the following possible problems:
>
> - as Linux/ARM showed us, exception handling and unwinding on ARM don't
> work properly with clang <= 3.4, but that's the clang version used by the
> Android NDK; so should we expect similar problems there?
>
> - I couldn't find reliable information about libdispatch on Android, and
> AFAIR Android does not have a fully compliant implemenation of pthreads, so
> I'm concerned if the pthread-workingqueue lib (a prerequisite of
> libdispatch) works on Android
>
> - GNUstep base has some prerequisites like libxml2 etc.; I think they all
> need to be compiled for Android also
>
> - I wonder if there is an NSNetServices implementation in GNUstep that
> works on Android
>
> I know that there is apportable.com, but they claim not to use GNUstep
> anymore, so this does not give any hints about the feasability of using
> GNUstep/libobjc2/libdispatch for porting Objective-C code (at least code
> that does not use GUI classes) from iOS to Android.
>
> Regards,
> Mathias
>
> _______________________________________________
> Discuss-gnustep mailing list
> [email protected]
> https://lists.gnu.org/mailman/listinfo/discuss-gnustep
>



-- 
Ivan Vučica
[email protected]
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