On Tue, Jul 15, 2014 at 10:03 AM, Ivan Vučica <[email protected]> wrote:
> Some more thoughts: For a fullscreen game, there aren't many benefits of > using AppKit under non-OS X platforms, on the contrary. Benefits are > primarily with non-animated buttons and with 'generic-looking' text entry. > But if you're doing windowed stuff, you're suddenly blessed with menus as > well. > > Your choice should definitely be only between SDL and AppKit. And this > choice depends only on whether you're going to go fullscreen and whether > you'd like to use pre-made UI widgets. For the game content itself, you > should do your painting with OpenGL (even for text labels), at which point > your use of Foundation should be the same no matter what framework controls > your main loop. FWIW, in the past i managed to get the OGRE engine running inside NSOpenGLView in gnustep (although this required patching, initial hacks should still be in the bug tracker)... it is possible that this could be done with SDL as well, i'd be suprised if SDL didn't work embedded into other toolkits anyways. so not exactly an either or situation. _______________________________________________ Discuss-gnustep mailing list [email protected] https://lists.gnu.org/mailman/listinfo/discuss-gnustep
