Yes.  But why do you believe it's related to the core animation apis?

On Wed, Nov 27, 2019, 10:01 AM Max Chan <[email protected]> wrote:

> Apple implemented SwiftUI as a wrapper on top of AppKit and UIKit for
> macOS and iOS respectively, however architecturally those three libraries
> are at the same level. This is why I am suggesting us doing the reverse,
> making our AppKit and UIKit wrappers of SwiftUI. A better way to phrase
> this is that our partial SwiftUI becomes what Back used to be. So instead
> of being a bundle embedded in GUI, Back implementing SwiftUI becomes a
> proper framework standing on its own.
>
> SwiftUI is a new framework, so it would be a while before any major open
> source release happens.
>
> -----邮件原件-----
> 发件人: Ivan Vučica <[email protected]>
> 发送时间: 2019年11月27日 22:51
> 收件人: Maxthon Chan <[email protected]>
> 抄送: Discuss-gnustep Discuss <[email protected]>
> 主题: SwiftUI compatibility APIs in GNUstep's graphics stack (Was: Which
> ObjC2.0 features are missing in the latest GCC?)
>
> On Wed, Nov 27, 2019 at 3:32 AM Maxthon Chan <[email protected]> wrote:
> >
> > When talking about SwiftUI, I mean having CAAppKitBridge/Opal/Back
> implement SwiftUI API as its interface to the upper layers.
>
> I am getting increasingly confused here. Why would these particular
> libraries implement the SwiftUI APIs?
>
> Especially CAAppKitBridge which tries to use Opal backend in gnustep-back
> to paint gnustep-gui's views into CA's layers, by creating a GL view,
> scheduling repaints, etc?
>
> Was I under the wrong impression that SwiftUI is a replacement / wrapper
> around AppKit/UIKit? In fact, Apple's basic tutorials suggest that it sits
> around / in place of UIKit, so does this discussion even apply in context
> of AppKit APIs?
>
> What Mac-native open source apps can you point me at to basically
> understand SwiftUI without reading through tutorials?
>
>
>

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