Yes. But why do you believe it's related to the core animation apis? On Wed, Nov 27, 2019, 10:01 AM Max Chan <[email protected]> wrote:
> Apple implemented SwiftUI as a wrapper on top of AppKit and UIKit for > macOS and iOS respectively, however architecturally those three libraries > are at the same level. This is why I am suggesting us doing the reverse, > making our AppKit and UIKit wrappers of SwiftUI. A better way to phrase > this is that our partial SwiftUI becomes what Back used to be. So instead > of being a bundle embedded in GUI, Back implementing SwiftUI becomes a > proper framework standing on its own. > > SwiftUI is a new framework, so it would be a while before any major open > source release happens. > > -----邮件原件----- > 发件人: Ivan Vučica <[email protected]> > 发送时间: 2019年11月27日 22:51 > 收件人: Maxthon Chan <[email protected]> > 抄送: Discuss-gnustep Discuss <[email protected]> > 主题: SwiftUI compatibility APIs in GNUstep's graphics stack (Was: Which > ObjC2.0 features are missing in the latest GCC?) > > On Wed, Nov 27, 2019 at 3:32 AM Maxthon Chan <[email protected]> wrote: > > > > When talking about SwiftUI, I mean having CAAppKitBridge/Opal/Back > implement SwiftUI API as its interface to the upper layers. > > I am getting increasingly confused here. Why would these particular > libraries implement the SwiftUI APIs? > > Especially CAAppKitBridge which tries to use Opal backend in gnustep-back > to paint gnustep-gui's views into CA's layers, by creating a GL view, > scheduling repaints, etc? > > Was I under the wrong impression that SwiftUI is a replacement / wrapper > around AppKit/UIKit? In fact, Apple's basic tutorials suggest that it sits > around / in place of UIKit, so does this discussion even apply in context > of AppKit APIs? > > What Mac-native open source apps can you point me at to basically > understand SwiftUI without reading through tutorials? > > >
