If Apple is forcing the use of Metal, wouldn't it make sense to use Vulkan
rather than OpenGL? There's already working happening to make OpenGL a
layer built on top of Vulkan e.g Zink:
https://www.collabora.com/news-and-blog/blog/2018/10/31/introducing-zink-opengl-implementation-vulkan/

On Thu, 28 Nov 2019 at 09:57, Andreas Fink <[email protected]> wrote:

>
>
> On 27 Nov 2019, at 19:02, Max Chan <[email protected]> wrote:
>
> I wonder how Apple implemented their version though… I do have an
> observation: if I force VESA graphics on my Hackintosh (this requires
> special boot flags, so it is easier to do on Hackintosh than a real Mac,)
> the OS interfaces are rendered very slowly. However if I allow accelerated
> graphics (default behavior,) it operates smoothly but from time to time the
> GPU fan would spin up even though there is no GPU-intensive tasks.
>
> I think Apple went down the exclusive OpenGL/Metal route. That is, either
> get accelerated graphics working at a kernel level, or tolerate slow
> CoreGraphics.
>
>
>
> Given OSX 10.15 and above does require metal support graphics hardware, (a
> old MacPro (the big PC style towers, not the round ugly thing) could not be
> upgraded to 10.15 unless it had a metal capable video card, would confirm
> that.
>
>
>

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