Hi Paul,
Thanks for your answer, your solution will certainly work, but as you say,
it is not the fanciest way...
It would be great to have the ondrop event passed in parameter to ondrop
event handler.
I kept going to find out the following workaround, but I really don't know
if it will be kept in the future releases, because I am using the
undocumented dragCfg property.
$('#mydiv').Droppable({accept:'myimageclass',ondrop:function(drag)
{
/* How can I access the screen or client mouse coordinate here ? */
x = drag.dragCfg.currentPointer.x,
y = drag.dragCfg.currentPointer.y
}
});
Not the fanciest way neither, but slightly shorter...
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