There are tons of scripts out there for this type of functionality.  Flash can talk to _javascript_ and vice versa quite well nowadays, so getting a flash object (such as a compass) to follow your mouse via JS updating the flash object isn’t hard, but… why? This is something that’s really bothering me about this latest ‘web 2.0’ craze.  Why recreate the wheel and try to use _javascript_ to do something Flash does better then anyone else could dream of?  Basic animations like JQuery provides makes sense… but things like that Dojo clock? Screw that, I’ll write a few lines of ActionScript and embed a plugin.  Then I’ll walk down to the bar and buy myself a drink to kill all the time I just saved by not bashing my head against a wall trying to do something JS just wasn’t meant to do.

 


From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dragan Krstic
Sent: Sunday, October 29, 2006 12:33 AM
To: jQuery Discussion.
Subject: Re: [jQuery] Oooh! These are pretty!

 

No, if I hava compass that must follow mouse. I'll hack flash...

2006/10/29, Jörn Zaefferer <[EMAIL PROTECTED]>:

Dragan Krstic schrieb:
> Very interesting script. It creates separate div for each pixel of
> image, then fill it with img that I want to rotate and then they do
> some matrix math. Nice and slow. I wanted to rotate 100x100 px image,
> that means 20 000 divs and 10 000 imgs.
>
> It is shame that there's no svg support in main browsers after all
> this years. It seems that web developers are light years ahead than
> those of desktop apps.
I guess it would be easier to do the image processing on the serverside,
and make sure the images are cached. Or just use flash. Nowadays, you
don't even need any Adobe/Macromedia product to compile swf files...

--
Jörn Zaefferer

http://bassistance.de


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Dragan Krstić krdr
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