that's a good algorithmic problem, and not a trivial  one:
http://en.wikipedia.org/wiki/Convex_hull

but if you draw the polygon based on the order in which the points were
clicked, (assuming the user will automatically generate a convex polygon)
then it will be a lot simpler.


On 12/20/06, bmsterling <[EMAIL PROTECTED]> wrote:


the while loop was just to slow down, something was not working correctly
at
one point and I never took it out.

the canvas is just a reference to the the object that is set at about line
64.

For some reason when I did it that way it did not work, only worked when I
wrapped it like I did.

But all that would have been cleaned up once I figured out the sorting of
the arrays.
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