Hello All Here's a slightly different flavor of the problem Russ mentions. I am a non-designer [Psychology / Engineering background], and often find myself doubling up as a project manager on teams consisting of IAs, designers and developers.
Are there any principles / guidelines that can help me look out for 'obvious flaws' and decide if a design is robust enough to be shared with the client? -- Regards Prachi Sakhardande Information Architect MphasiS, an EDS Company Mumbai, India ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://gamma.ixda.org/unsubscribe List Guidelines ............ http://gamma.ixda.org/guidelines List Help .................. http://gamma.ixda.org/help
