> I am curious about what you design by. What are your fundamental  
> tenets of
> design; those little bulleted phrases on the Design Vision slide of  
> your
> Powerpoint, the signatures on your email footer, the philosophies  
> you work
> by as you design?

Great question. I just want to be clear, though, that this is how *I*  
work. I make no claim that working the way I do will lead to success  
for other designers, design firms, or for design as a whole in a  
capitalist economy.

* Do work you can be proud of.
* Work for clients and bosses you like and can be proud of. Show the  
sleazebags the door.
* Don't lie.
* Understand that your audience is not you (and learn who they are),  
but always treat your audience how you would want to be treated.
* Don't worry about the longevity of your ideas -- much of what is  
truly great is perfect for the moment but ultimately ephemeral, while  
much of what lasts is crummy and is only remembered for nostalgic  
reasons.
* Generate ideas constantly. Write down every idea.
* Design can happen first, even before a need or problem is identified.
* But design isn't just "a good idea". It's a good follow through, too.
* Think hard and work hard: 90% of your time will be spent dreaming  
up your ideas. The other 90% will be spent implementing them.
* Make 'em think: Don't be afraid to be a snob. Some people just  
won't get your idea without thinking about it. Some people just don't  
want to think. But those who do will appreciate being challenged.
* Make 'em laugh: Don't be afraid to be a goof. Some people have no  
sense of humor, but you'll be surprised who does.
* Style is great. Fads and fashions are fun. There are plenty of  
design contexts where stylishness is critical -- and there is no  
design context where a sense of style is completely inappropriate.
* Share your design ideas. No idea is so good that keeping it secret  
helps you. If you don't build it, that's your problem.
* Design is a funny kind of collaboration: Two designers are better  
than one, but only one designer can drive.
* Design is fun.

-Cf

Christopher Fahey
____________________________
Behavior
biz: http://www.behaviordesign.com
me: http://www.graphpaper.com




On Nov 12, 2007, at 1:00 PM, Lisa deBettencourt wrote:

> I am curious about what you design by. What are your fundamental  
> tenets of
> design; those little bulleted phrases on the Design Vision slide of  
> your
> Powerpoint, the signatures on your email footer, the philosophies  
> you work
> by as you design?
>
> What's your domain and how do you use your tenets to guide you on a  
> daily
> basis?
>
> ~Lisa
> (IxDA Boston)
> ________________________________________________________________
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________________________________________________________________
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February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/

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