Hi Bärbel,

I do production graphics work for interfaces as well as interaction design.
I've done some print-based graphic design also. We won't go into my coding
background here.

For print-based design, there is so much focus on materials, color
correction, resolution, layout, brand. There are some universal design
concepts you can carry over into interface or web design work, but much you
should leave behind. For instance, I've seen companies pick rich Pantone
colors for their brand that have lots of black in them. These colors look
great on t-shirts at the Gap or printed on glossy stock, but may not carry
over well to the screen, where they can look murky and dull. Where
print-based design often has you working on large formats (300dpi A3
flyers), when you do graphic work for screen interfaces you often must work
with exceptionally tiny canvases (14x14 pixel icons, etc.). For print
graphics, you and your print shop work close for the first couple of jobs to
get color correction right through the entire cycle. On screen, you may have
your own monitors calibrated, but nobody else will, and what you create can
look wildly different on any three random screens you bring it up on.

Still, it is a natural transition to grow interactive design skills from an
existing strong graphic design base. Some of the ways you can do this might
include:
- Take classes in Flash or HTML/CSS and get some practice in a supportive
environment.
- Volunteer to help someone with a project. They might be HTML/Flash person,
you can do screen graphics. Join an open source team. Help a charity.
- Create a new skin for a reskinnable application like Winamp. Go the
distance and do all new buttons, meters, indicators, etc.
- Create a great portfolio website to display your print work.

All the above cover dip-your-toes-in-the-water skills for print-based
graphic design moving to screen-based graphic design.

Another option that seems widely respected by the members of this list is to
do graduate study in product design, interaction design, or human factors.
Your existing graphics background and skills plus a masters degree in one of
the related design fields will make you an interesting job candidate.

I hope this is helpful,

Michael Micheletti

On Dec 13, 2007 4:59 AM, aleaylin <[EMAIL PROTECTED]> wrote:

> Hey Hey,
>
> Currently, I am thinking about >>how<< does graphic design(ers)
> change into interface / interactive media based design(ers),
> or is it for you still the same apparently fitting in different media?
>
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