re: Universal Principles of Interaction Design
   
  thank you for the wonderful discussion of this classic book -- it brought 
back so many memories of happy late nite discussions around the studio, waiting 
for the rendering boxen to finish
   
  seriously, really brilliant
   
  my .02 for the next edition -- feel free to distribute with attribution, in 
all media, including those not yet invented:
   
  -- users, users, users, users
   
  > does your shiny, matte, interactive, plugin, wood, metal, new ***thing*** 
allow users to do things they want to do?
  > will your users tell other users good things about this new ***thing*** , 
and if so are there ways for more to join? or if they have bad things to say, 
are there ways for you to learn from that?
  > what does your new new ***thing***  offer users the doing of, and how will 
they be done
  > are they useful, beautiful, mood-appropriate to the task and, in my 5 yo's 
case, pink?
  > do you get out of the user's way to let them do what they are doing
  > can the user do more things with this tool than you ever intended (ie the 
use of ipods as data storage/retrieval boxes as a plot feature in spook country)
   
  that said, i have donated to olpc to get the devices in the hands of children 
far away because i do believe that they are an extradordinaty way of saying 
that children and their education are important, but have passed on acquiring 
one for mine: as much as i wanted to see one and touch one and use one and have 
my kid experience it,   i do believe that the network effects of olpc are one 
of the most powerful aspects of the tool, and i decided to spend the money on a 
donation that i would have spent on having one to play with in my non olpc 
networked area
   
  --
   
   



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