<http://www.wired.com/gadgets/wireless/magazine/16-02/ff_iphone?currentPage=1 
 >

Read the bit about the development phase:

"Yet here, in Apple's boardroom, it was clear that the prototype was  
still a disaster. It wasn't just buggy, it flat-out didn't work. The  
phone dropped calls constantly, the battery stopped charging before it  
was full, data and applications routinely became corrupted and  
unusable. The list of problems seemed endless. At the end of the demo,  
Jobs fixed the dozen or so people in the room with a level stare and  
said, "We don't have a product yet."

...

For those working on the iPhone, the next three months would be the  
most stressful of their careers. Screaming matches broke out routinely  
in the hallways. Engineers, frazzled from all-night coding sessions,  
quit, only to rejoin days later after catching up on their sleep. A  
product manager slammed the door to her office so hard that the handle  
bent and locked her in; it took colleagues more than an hour and some  
well-placed whacks with an aluminum bat to free her."




Dan Saffer
Experience Design Director, Adaptive Path
http://www.adaptivepath.com
http://www.odannyboy.com


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