i agree with this. i used to do artwork for mobile games - where the LCD for many phones is still 128x128! some still have fixed palettes and even a few are grayscale or B&W! you have to know this info before you start as it's extremely difficult to compensate once a project is underway.
On 1/17/08, Gretchen Anderson <[EMAIL PROTECTED]> wrote: > > For Mobile design (or really any embedded UI) knowing screen size and > resolution is critical. It's the biggest mistake that newbie designers > make when working off of the PC. You have to adjust your notions of when > fits on screen, how readable text is, and how your design scales if it > is cross-platform. > > You can "prototype" a certain level of this in Photoshop by setting your > specs to the right size and resolution specified by the LCD > manufacturer. Or, if you don't have a specific LCD, make some > assumptions and find some sample specs online. > > For behavioral prototypes, it's also critical to integrate physical > controls and behaviors, and if possible LCDs. See my previous post > about some tools in this area. My advice here is get a good engineer > with some amount of electrical engineering skills to help here. Not for > the uninitiated. > > Gretchen > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Lukeisha Carr > Sent: Wednesday, January 16, 2008 9:16 PM > To: IxDA > Subject: [IxDA Discuss] Prototyping for Computer vs. Mobile Screens > > Hi All, > > There have been several posts on prototyping tools. > > For those who design for both computer & mobile screens, what is the > best way/tools to prototype based on screen size/resolution? Does the > tool you use matter? Or, is it just the design patterns that matter? > > For example, many times the wireframe/prototype for a web site usually > reflects the actual size of the real site. So, is that the same in > mobile design? And, if so, what is the best tool or technique to > accomplish that? > > Thanks! > ~ Lukeisha > > > > > > > ________________________________________________________________________ > ____________ > Be a better friend, newshound, and > know-it-all with Yahoo! Mobile. Try it now. > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > ________________________________________________________________ > *Come to IxDA Interaction08 | Savannah* > February 8-10, 2008 in Savannah, GA, USA > Register today: http://interaction08.ixda.org/ > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [EMAIL PROTECTED] > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > ________________________________________________________________ > *Come to IxDA Interaction08 | Savannah* > February 8-10, 2008 in Savannah, GA, USA > Register today: http://interaction08.ixda.org/ > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [EMAIL PROTECTED] > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > -- -------------------------------------------------- www.flyingyogi.com -------------------------------------------------- ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
