On Jan 18, 2008, at 3:14 PM, Robert Hoekman, Jr. wrote:

> Of course, but putting it on the IxDA site is key to this effort.  
> Part of
> the goal is to build up IxDA's credibility, so it becomes as  
> authoritative
> and meaningful as other similar groups, such as AIGA. If we're  
> creating the
> definitions (and really, who would be more qualified?) as part of  
> IxDA, then
> we should use the opportunity to improve the IxDA reputation and  
> brand.

One thing to consider would be to get a small set of very high level  
issues out of the way first before digging in too deeply. A least as  
defined by the IxDA Board of Directors as a set of decisions to use  
as a broad framework. A large part of the "creditability" issue,  
which is indeed very important for any group like the AIGA or IDSA or  
an emerging group like the IxDA to have, is exactly why do you exist?  
Why should someone in any organization pay money for your work? Why  
are you even needed? And why not use someone else from a different  
organization with a similar skill set?

People who consider themselves part of the IDSA don't largely  
consider themselves the kind of designer that would want an AIGA  
membership and vice versa. (Sure, it happens, but being a graphic  
designer is reasonably different than being an industrial designer  
for most people.) Why? Because the larger aspect of what an  
industrial does versus a graphic designer is reasonably distinct and  
rich. And now a lot of people who write the checks have the concept  
of what kind of person they should try to hire given the kind of  
thing they need designed.

To me, I think the IxDA has to get an agreed scope of what the work  
entails. And to ask yourselves is that "unique" to justify your  
existence in the first place.

I personally think the digital revolution creates a digital designer.  
The key aspect to digital products is the need for code and software  
at the basic level. Software is main secret sauce, and how that  
software is used either on its own or with hardware is what make  
digital design possible. Further, digital is the unique thing in all  
work that requires a rich and intricate back and forth to occur  
between a product and the person using it. (Which is why I think  
interaction designers largely get their start in technology centered  
products like software.) Digital is what makes it all possible  
between people and products to the degree it requires a person to  
focus on the design of that part of a larger product. And digital as  
an integral part of the skill set needed to do the work is what makes  
it unique and distinct from a group like the IDSA or AIGA.

So why not embrace digital, even at the exclusion of other aspects of  
what may be possible with "interaction" design? That would be the  
direction I would favor, for reasons I've stated in this list too  
many times to repeat here.

If "interaction" is defined as not requiring a digital component, I'm  
of the opinion the IxDA will fade away in the future as it gets  
folded into an organization like the IDSA, which is obviously far  
more along, has many more resources and is better suited to help  
people to get involved with a broader scope of "interaction" work  
that doesn't require a digital component. However, the digital piece  
is what makes someone who does this work viable as their own entity  
inside any corporation, and digital is already so prevalent that it  
won't be going away, ever.

I know there are people out there who believe interaction design can  
move to include "services" design. It's clear I don't prescribe to  
that direction, which is why I think the IxDA needs to get some  
clarity here and start to draw that line in the sand at a high level  
to provide broad guidance.

I also know that I would drop my activity in the IxDA if the reason  
for being a member in that group is to be something other than a  
designer who works on the design of digital products.

That's my two cents. I'd be happy to lend my thoughts on any  
definitions for the IxDA to be considered or ignored, but if the  
organization is going away from digital and trying to be broader,  
then I for one would be very interested in knowing that sooner than  
later. I'm sure there are others like me out there that feel the same  
way. (In fact I know there are as they always tell me privately but  
let me take the heat on the list.)

-- 
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422


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