> That's not UI design - that's visual or graphic design.

It's a venn space, where these terms and people's skills are probably
pliable enough to make them general guidelines at best.

 In the agencies I work with they are significant enough. When I say
the product is in "UI design" in these agencies it's past the point of
the IA's handoff of the wireframe and into a visual/graphic artists
hand.  But in this case there are specific designers to do the work,
and specific designers that are not doing the work:

The pure graphic designers don't think in UI elements, they are purely
pixel pushers (90% of their time in photoshop). They are happy to make
every button look different. To contrast a UI designer will recognize
that there are at least some groupings of topNav/bottomNav that should
be consistent..they understand what a wireframe is.

Illustrators are thinking in curves and lines, trying to make every
element look like a piece of art. . They design icons, they are
obsessed with font kerning...without regard to what the text block
says or how that is similar to another nav element.

Motion designers (afterfx people) are thinking the same thing just in
time and 3d.


>
> User interface design is the designing of the interface which is what
> you do when you do wireframes (in part collaboration with your
> designers I presume).
>
> Most people equate design to visual design so I can see why you use
> that label - elsewhere it's not the same - the UI designer creates the
> wireframes. But then I've never had any labeled UI designer working on
> any project I've worked on. Interactive designers I've worked with and
> are, as someone pointed out, often design and build guys who do flash
> stuff, mostly at the microsite end of things in the UK new media
> market.
>
> --
> Stewart Dean
>
> ________________________________________________________________
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