I've used wacom products for years and wouldnt recommend them for prototyping/sketching. I feel the spacial disconnect between input and screen creates too much dissonance to make it feel natural. Sketches have too little fidelity, handwriting barely legible.
IMHO you're better off scanning hand drawn items in, or photographing whiteboards. Then lasso/cut/paste the elements from those images in to your prototyping tool. Wacoms are designed for, and best suit, high end image manipulation. Not free form fluid sketching. That said, this is a personal opinion, I'm sure someone out there probably loves rough sketching on a wacom?? If so, how do you do it? ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
