I've used wacom products for years and wouldnt recommend them for
prototyping/sketching. I feel the spacial disconnect between input and
screen creates too much dissonance to make it feel natural.  Sketches
have too little fidelity, handwriting barely legible.

IMHO you're better off scanning hand drawn items in, or photographing
whiteboards.  Then lasso/cut/paste the elements from those images in
to your prototyping tool.

Wacoms are designed for, and best suit, high end image manipulation.
Not free form fluid sketching.

That said, this is a personal opinion, I'm sure someone out there
probably loves rough sketching on a wacom??  If so, how do you do it?
________________________________________________________________
*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/

________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [EMAIL PROTECTED]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to