On 2/4/08, Murli Nagasundaram <[EMAIL PROTECTED]> wrote:
>
>
> So, from the perspective of today's User Experience professional -- where
> does a UXP's responsibility end?  Does a UXP's responsibility today
> encompass everything that traditionally was the domain of the folks who
> gathered requirements and wrote the specs.  So, for instance, if somebody
> were to think of embarking on a project like The Coordinator today, would
> the UXP, even while such a project was being mooted, raise red flags and
> suitably modify the goals of the project?


Good question, Murli. That's something I've been thinking about since I had
a very interesting experience with my Netflix queue. <geek> My wife and I
were happily watching our way through all 10 seasons of Stargate: SG-1 when,
somewhere around season 7, the next disc was listed as having a "Very Long
Wait." So instead of sending us the disc *after* the delayed disc, Netflix
sent us the first disc of the next *series* in our queue, Stargate:
Atlantis. </geek>

I've been wondering for weeks now whose decision or insight that was. Was
user research conducted, leading to an insight that led to this modification
of business process? Or is there someone at Netflix who is separately
responsible for designing business process in a customer-centric way? This
is the sort of thing that toes what I perceive to be a nebulous line between
something called "user experience" and something else called "customer
experience."

In my mind, which obsessively classifies things, I have defined "UX" to
refer to experiences a user directly has with a product, while "CX" refers
to experiences a user has surrounding their acquisition and ownership of a
product *or service*. Taking it a step further, I see UX as an *element* of
CX. If you've created a crappy product, that's going to have a negative
impact on the customer's perception of your company, no matter how helpful
and smiley your sales & tech support staff are.

So in my Netflix example, something like rearranging my queue or finding a
(good) sci-fi movie I actually *haven't* seen would be an example of user
experience. My joy at not having to be lost or suffer plot spoilers after
missing 4 episodes of SG-1 would fall under customer experience.

As to whose responsibility this is? Well, I'm going to take a cop-out by
saying that while UX is definitely the UXD's responsibility, CX is the
responsibility of the entire product development team, possibly the entire
organization.

In large organizations, I've seen them split off the research, UXD, and
usability testing functions to different individuals. Research communicates
their findings to UXD, who then implements a design based on those findings.
Usability then evaluates the design and suggests revisions. In the way that
responsibility for UX is shared in this situation, I see CX as simply
encompassing more roles/individuals... BA, product managers, executives,
marketing, etc.

So to finally answer your question, Murli, I'd say that the UXD's *primary*
responsibility ends at the user's interaction with the actual product.
However, due to their unique and detailed knowledge of customer
needs/desires/contexts/etc., business process or CX design should be a
secondary responsibility. At the very least, UXDs in a given organization
should have some defined avenue toward influencing decisions that will
affect CX.

Thoughts?

- Fred
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