Good points - but mouse-centric - remember that a heavy keyboard user will
loath to use the mouse - and will use the "Tab" key to move from one form
element to the next - so they will arrive at the left action button first.
The locative aspect of Fitt's law doesn't apply because the model window is
in the center of the screen - not the bottom right-hand corner of the view
port.

- w

On Feb 6, 2008 7:52 AM, Maral Haar <[EMAIL PROTECTED]> wrote:

> I would assume that whatever is the default (and preselected) choice
> should be on the right as this is what the user will click quicker and
> more intuitively. Based on the application, this might differ. In most
> cases my assumption would be, that if the user opened the dialoge in
> the first place, he wants to change something and proceed with saving
> the changes. But in case of a security or safty relevant application,
> changing something might be related with dangers, and in this case you
> might want to avoid too fast user actions. Therefore you would
> preselect "cancel" (so if accidently "enter" is hit nothing happens)
> and you might also want to place the "save" button where a little more
> attention is needed to click it.
>
> This is all just based on my experience and thoughts, no research
> included. (Apart from the fact that it is easier to hit a target in
> the lower right than the lower left corner, but even for that I don't
> have a reference at hand).
>
> Maral
>
> On Feb 6, 2008 1:42 PM, W Evans <[EMAIL PROTECTED]> wrote:
> > Some input and thoughts would be appreciated.
> >
> > For modal (and modeless) windows, pop-ups, and "lightbox" ajaxed
> pop-ups,
> > after a person has performed certain tasks, there are two options -
> commit
> > those changes or cancel the dialog window. What order is best? Mac OS X
> > orders them as Cancel |  Save, whereas many windows and web applications
> > have them as Save | Cancel.
> >
> > Is there published research on this out there? What are your heuristics?
> > Why? How has that worked for you? I would prefer real research, but
> > anecdotal is fine too :-)
> >
> > --
> > ~ will
> >
> > "No matter how beautiful,
> > no matter how cool your interface,
> > it would be better if there were less of it."
> > Alan Cooper
> >
> > -------------------------------------------------------
> > will evans
> > user experience architect
> > [EMAIL PROTECTED]
> > -------------------------------------------------------
> > ________________________________________________________________
> > *Come to IxDA Interaction08 | Savannah*
> > February 8-10, 2008 in Savannah, GA, USA
> > Register today: http://interaction08.ixda.org/
> >
> > ________________________________________________________________
> > Welcome to the Interaction Design Association (IxDA)!
> > To post to this list ....... [EMAIL PROTECTED]
> > Unsubscribe ................ http://www.ixda.org/unsubscribe
> > List Guidelines ............ http://www.ixda.org/guidelines
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> >
>



-- 
~ will

"No matter how beautiful,
no matter how cool your interface,
it would be better if there were less of it."
Alan Cooper
-
"Where you innovate, how you innovate,
and what you innovate are design problems"
-------------------------------------------------------
will evans
user experience architect
[EMAIL PROTECTED]
-------------------------------------------------------
________________________________________________________________
*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/

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