Good points - but mouse-centric - remember that a heavy keyboard user will loath to use the mouse - and will use the "Tab" key to move from one form element to the next - so they will arrive at the left action button first. The locative aspect of Fitt's law doesn't apply because the model window is in the center of the screen - not the bottom right-hand corner of the view port.
- w On Feb 6, 2008 7:52 AM, Maral Haar <[EMAIL PROTECTED]> wrote: > I would assume that whatever is the default (and preselected) choice > should be on the right as this is what the user will click quicker and > more intuitively. Based on the application, this might differ. In most > cases my assumption would be, that if the user opened the dialoge in > the first place, he wants to change something and proceed with saving > the changes. But in case of a security or safty relevant application, > changing something might be related with dangers, and in this case you > might want to avoid too fast user actions. Therefore you would > preselect "cancel" (so if accidently "enter" is hit nothing happens) > and you might also want to place the "save" button where a little more > attention is needed to click it. > > This is all just based on my experience and thoughts, no research > included. (Apart from the fact that it is easier to hit a target in > the lower right than the lower left corner, but even for that I don't > have a reference at hand). > > Maral > > On Feb 6, 2008 1:42 PM, W Evans <[EMAIL PROTECTED]> wrote: > > Some input and thoughts would be appreciated. > > > > For modal (and modeless) windows, pop-ups, and "lightbox" ajaxed > pop-ups, > > after a person has performed certain tasks, there are two options - > commit > > those changes or cancel the dialog window. What order is best? Mac OS X > > orders them as Cancel | Save, whereas many windows and web applications > > have them as Save | Cancel. > > > > Is there published research on this out there? What are your heuristics? > > Why? How has that worked for you? I would prefer real research, but > > anecdotal is fine too :-) > > > > -- > > ~ will > > > > "No matter how beautiful, > > no matter how cool your interface, > > it would be better if there were less of it." > > Alan Cooper > > > > ------------------------------------------------------- > > will evans > > user experience architect > > [EMAIL PROTECTED] > > ------------------------------------------------------- > > ________________________________________________________________ > > *Come to IxDA Interaction08 | Savannah* > > February 8-10, 2008 in Savannah, GA, USA > > Register today: http://interaction08.ixda.org/ > > > > ________________________________________________________________ > > Welcome to the Interaction Design Association (IxDA)! > > To post to this list ....... [EMAIL PROTECTED] > > Unsubscribe ................ http://www.ixda.org/unsubscribe > > List Guidelines ............ http://www.ixda.org/guidelines > > List Help .................. http://www.ixda.org/help > > > -- ~ will "No matter how beautiful, no matter how cool your interface, it would be better if there were less of it." Alan Cooper - "Where you innovate, how you innovate, and what you innovate are design problems" ------------------------------------------------------- will evans user experience architect [EMAIL PROTECTED] ------------------------------------------------------- ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
