Sony BlockJam: http://www.sonycsl.co.jp/IL/projects/blockjam/ 
contents.html

Yamaha Tenori-On: http://www.global.yamaha.com/design/tenori-on/

What I like about each of these interfaces is that I feel like I  
could figure out pretty quickly how to use them to make some pretty  
cool sounds, which might even have the qualities of "music," despite  
the fact that I can't carry a tune in a bucket. The UI abstracts the  
underlying principles of music composition to a degree where I can  
make sense of them based on physical mappings in space and variations  
in feedback. They are like "conceptual models" that reflect my  
(limited) understanding of music, as opposed to a traditional  
instrument (physical/analog or software)'s "implementation model" UI,  
which reflects notes, chords, pitch (?) and lots of other things I  
don't really understand.

If you are a virtuoso, or even moderately skilled musician, you'd  
likely find these interfaces limiting after experimenting with them  
for a while. On the other hand, by forcing a trained musician to  
think differently, they might also be valuable sources of insight and  
inspiration.


Patrick



On Feb 19, 2008, at 2:24 AM, Loren Baxter wrote:

> Did anyone else see Daft Punk rocking out at the Grammys? They  
> played the
> coolest instruments I've ever seen - four multitouch screens with  
> various
> graphical elements controlling an array of synth and software  
> backend.  (
> http://tinyurl.com/2krxy9 - the solo three quarters of the way  
> through the
> video ) Further research uncovered this: the Lemur by JazzMutant (
> http://www.jazzmutant.com/lemur_overview.php ).  If you're at all into
> music, sound manipulation, and visualization, take a look. Has  
> anyone here
> had experience with these or other audio control devices?  Any  
> thoughts on
> the design?  These are thought provoking from an IXD perspective -  
> a very
> different sensory space than your standard UI.
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