To distract you all a moment from the current frenzy of posts, I am looking
for your input on a very specific topic: the Critique.

The Critique is an art in and of itself. It is an opportunity for designers
to get feedback on their work, to illicit suggestions and to uncover areas
that need refinement or alternatives. However, not all of those who attend
critiques - or who are considered designers (IxD, UI, UE, UX, whatever) -
these days have had formal art or design training, and who therefore have
not been taught the fine art of how to effectively critique or how to be
critiqued. Currently, I have a working set of guidelines that I go by from
my education and experience, but I'm looking to hear from you all and learn
from your experiences running successful critiques.

If you wouldn't mind, during a critique of a designer's work, what are your
tips/guidelines/rules (do's and don'ts) for:


The audience members:


The designer:



(I considered seeding these to give them a start, but changed my mind to
leave it open and see what I got back instead.)

Cheers,
Lisa
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