To distract you all a moment from the current frenzy of posts, I am looking for your input on a very specific topic: the Critique.
The Critique is an art in and of itself. It is an opportunity for designers to get feedback on their work, to illicit suggestions and to uncover areas that need refinement or alternatives. However, not all of those who attend critiques - or who are considered designers (IxD, UI, UE, UX, whatever) - these days have had formal art or design training, and who therefore have not been taught the fine art of how to effectively critique or how to be critiqued. Currently, I have a working set of guidelines that I go by from my education and experience, but I'm looking to hear from you all and learn from your experiences running successful critiques. If you wouldn't mind, during a critique of a designer's work, what are your tips/guidelines/rules (do's and don'ts) for: The audience members: The designer: (I considered seeding these to give them a start, but changed my mind to leave it open and see what I got back instead.) Cheers, Lisa ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
