> On Thu, Mar 13, 2008 at 7:41 AM, Todd Zaki Warfel <[EMAIL PROTECTED]> > wrote: >> We're doing a panel on practical prototyping at the IA Summit >> (http://tinyurl.com/2ak2nu) and want to know what attendees are most >> interested in. >> >> Here's what we're planning to debate: >> 1. Why you should be prototyping >> 2. How to prototype better >> 3. Common pitfalls/mistakes made when prototyping >> 4. Common toolkits used when prototyping (it's not a my toolkit is >> better >> than yours discussion)
There are a couple of reasons why this is interesting to me. First, it's interesting to me because I think people who are new to the field may find it helpful--and I think that should be identified somewhere. I don't think I would find it useful, to be very frank. Second, it's interesting to me because I thought a proposal was already put together about what was going to be discussed. I'm a big fan of being fluid around what's going to happen, but we're looking at about 4 weeks before the summit and this is becoming a public discussion. My point is--and it's not a dig at anyone--that it would seem better to gather this information prior to putting a proposal together. Sure, the outline can work, but as more people chime in, is this original proposal even relevant? Is that fair to attendees and is it fair to other people who have submitted? So, I think your discussions could be sound--they should be showing several types and stages of prototyping and it should be identified as a panel for folks who maybe haven't had much experience with prototyping. (Doing my best to not get all Zoolander here) That's my $.02. Russ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
