> Uday, I have to admit I struggled with the overly academic nature of > the 1st pieces. But when I got to part 3, I was blown away. Your > quarter of story, performance, utility and style are so on target, I > wanted to yell hurray!!!!
Wow, thanks Dave!! Glad you found the third part inspiring :-) The other material is a bit heavy for some...and that's the "reduced" version from the original 40 page thesis! hehe. > No schooling. I'm self taught. It's interesting that you feel > forced to characterize designers by their schooling, so many of us in > IxD have no formal training in it or other design. I'm an I don't feel "forced to"... I just do it naturally :-) I am more biased towards "design schooling" for various reasons. But I've worked with many who have no formal degrees, self-taught like yourself, and I learned a great deal from them, like Andrei at Involution (we even taught a course together at SJSU), and others at Adobe, Oracle, etc. I have great respect for those who practice good design, even if it's learned in "the real world" at the school of hard knocks. I just find my education path enormously influential as that's how I met my first mentors who I feel still affect me today...as you have just read in the articles ;-) -uday ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
