[cross-post, cross reply] :)

In my experience in educational research, design research is generally the
practice of designing a curriculum or another type of designed intervention
and seeing how this new practice or artifact changes the environment and the
practices that people engage in. In academic educational research, design
research is sometimes frowned upon by both ethnographic oriented researchers
and experimental oriented researchers because the ethnographic researchers
see the intervention as disrupting the existing nature of the studied
environment and experimental researchers have problems with the fact that
the design is often iterated during the research process, leading to all
sorts of confounds in the findings. Additionally, some design research is
focused towards creating a particular product/curriculum/intervention, which
is different than designing artifacts to answer more fundamental question
about human psychology/sociology/development. This is a point of tension, in
that the validity of findings for a particular product can be highly
contextual and short lived compared to the answer to more fundamental
questions that ideally have applicability across a number of contexts and
time spans.

Outside of the academic research environment, I see design research to be
quite an exciting practice of integrating understanding people and
environments with understanding the role of new designs in people's lives.
It does seem much more pragmatic in application, which is why in the
educational research context, teachers are often quite excited by design
research practices. The findings are relatively immediate and actionable, if
still methodologically questionable.

In my world of definitions, I'm not sure if one category really is bigger
than the other with regards to comparing Design Research and User Research.
Sort of like saying apples include oranges, but oranges don't include
apples. Design research is generally conducted within some sort of applied
context. User research may be too, but user research can also include need
finding, shadowing, observation, usability testing, etc.

That be my 2 cents. ;)
________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [EMAIL PROTECTED]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to