Thanks for the pointers! I'm working with small screens, and that tends to accentuate the challenges of visualizing and navigation large sets of information. I've recently been playing around with a design for a mobile phone music player and the problem with visually relating the small set of "the music on your device" to the large set of "all the music in the world". Normally, when you move form a music store that contains "all the music in the world" to your device, the representation is very different. In the music store, artist and music is presented in relation to other artists and other music. This supports discoverability and encourages exploration. When the music comes down to your phone or music player, the music is usually just an alphabetical list.
I also think the difference between "music I own" and "all music" is disappearing with streaming and rental models. So the challenge becomes how to navigate x million music tracks/albums/artists on a small screen in a meaningful way. On a large screen we can use patterns like overview + detail, these does not work as well when the screen gets small. I'm trying to investigate if there are human visual competencies beyond the obvious that can help. What sort of landmarks are best suited to assist a mental image and how should it be represented? As you can see, I'm still struggling to describe the problem :-) -- Morten Hjerde http://sender11.typepad.com ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
