I think this thread is starting to show some salient aspects about metaphor
that warrant some discussion, namely what is a metaphor and when is one
appropriate.

In my view, there are two kinds of metaphors: experiential and explanatory.
Experiential metaphors are practically transparent - we use them without
even thinking about them when we talk about one domain as another. My
favorite example is POLITICS IS WAR - there are campaigns, one party attacks
another, such a position is indefensible, what is their strategy for the
ground game, etc. The way Westerners practice politics is talked about (and
to an extent, experienced) the same way they practice war.

The explanatory type is transient and (occasionally) forced. It is used to
make a specific point about how one element in some domain (like UE
architect) is kinda sorta like an element in another domain (like film
directing). Yes, I can see some connections, but the systematicity of an
experiential domain simply isn't there.

That isn't to say "pshaw" to the whole thread - it's fun to try and link
things together. But I think this opens up a larger topic about the place of
metaphor in interaction design. I seem to recall a number of works that
suggest leveraging metaphors in interaction, such as the "cut, copy, paste"
of photocopying, which mapped to word processors, which in turn was
generalized to OSs in general. That to me seems like a great experiential
metaphor because users are manipulating things in the same way for the same
purpose. But then I imagine some  eager IxDers trying to ram every interface
and every vocabulary item into a metaphor that just doesn't fit.

I would argue that interaction designers should really think about how they
choose and deploy metaphors and guard against "forcing" explanatory
metaphors. As one of my friends says "Just because you can do it, it doesn't
mean you can do it for a living". In this case,  "just because you can
imagine a metaphor doesn't mean the metaphor will make sense to your users".

Out of curiosity, has anyone out there read Lakoff & Johnson's "Metaphors we
live by"?

Best,
dave katten




On Mon, Apr 14, 2008 at 2:58 PM, W Evans <[EMAIL PROTECTED]> wrote:

> Grip would be analogous to IT support for the team, I guess.
>
> On Mon, Apr 14, 2008 at 3:55 PM, Oleh Kovalchuke <[EMAIL PROTECTED]>
> wrote:
>
> > We didn't have slides. Instead the presentation served as a seed for
> > audience discussion (we try to encourage audience participation, hence
> all
> > the interesting metaphors).
> >
> > As far as I understand, Project Manager analogous to Producer. Key Grip?
> I
> > wonder myself...
> >
> > Another good book on film, which is relevant to user experience design,
> is
> > Jon Boorstin's "The Hollywood Eye. What makes movies work."
> >
> > Do come to our next meetup on May 14th :) -- it will be as exciting.
> Simon
> > Hill of SpireMedia will cover user experience research and how it
> translates
> > into online experience.
> >
>
>
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