Hi Kunal, Chauncey has kindly listed most of the references on this topic I'm aware of.
As it happens I recently had a request for a blog article which I had written on this topic, but which had gone offline. I have reposted it on my current blog, and it may be of interest: Why we might want to build technologies to influence societal behavior http://mobilecommunitydesign.com/2008/04/why-we-might-want-to-build-technologies.html Regarding your iPhone question: most technologies are socio-technical (they come in contact with humans), and are sold, traded, possessed etc. How that occurs is typically manipulated in some fashion by other humans, because the technologies are part of social networks. So for example a manager might mandate use of a certain tool, or a marketing dept might make a product seem very appealing, or a store owner might place a product in a location with high-traffic by it. So, persuasion would seem to be an unavoidable aspect of technology usage in my opinion. Cheers, Jeff On Tue, Apr 15, 2008 at 11:51 PM, Kunal Kapoor <[EMAIL PROTECTED]> wrote: > All, > > Any key examples of how key persuasion methods and strategies might > influence products, work flows, sites, etc. > > I have done a little reading, and most examples talk about hypothetical > examples. > > On a side note, is iPhone a good product, period, or is there an element > of > Persuasion involved to create a hype, and make the product a success. > > Do we have any psychologists in this forum, who could give us subtle > examples in terms of Persuasion (psychology) and design, leading to > successful products? > > Sincerely, > > Kunal. > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [EMAIL PROTECTED] > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > -- Thanks, Jeff ________________________________________________________________________________ Jeff Axup, Ph.D. Principal Consultant, Mobile Community Design Consulting, San Diego Research: Mobile Group Research Methods, Social Networks, Group Usability E-mail: axup <at> userdesign.com Blog: http://mobilecommunitydesign.com Moblog: http://memeaddict.blogspot.com "Designers mine the raw bits of tomorrow. They shape them for the present day." - Bruce Sterling ________________________________________________________________________________ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
