I haven't been on the list in awhile but it doesn't look like anyone has posted this.
Microsoft researchers built a prototype exploring force sensing technology for mobile devices that lacked keyboards and had standard, rigid, components that resist form articulation. This brings it more into the realm of practicality, as many companies are not going to develop more pliable casings (and thus more haptic feedback) due to manufacturing and materials cost. They hacked a Samsung Q1 UMPC with the standard Phidget analog kit. The paper does a good job of explaining engineering decisions they made regarding thresholds, etc. They essentially swapped keyboard shortcuts and Windows switching functions with the following input modalities, with some very surprising results when testing users. -stretching/compressing -squeezing/steering -bending/folding (easiest for users) -screwing/twisting "I Sense a Disturbance in the Force: Mobile Device Interaction with Force Sensing" Authors:James Scott, Lorna M Brown and Mike Molloy / Microsoft Research Cambridge ftp://ftp.research.microsoft.com/pub/tr/TR-2008-57.pdf -- View this message in context: http://www.nabble.com/Force-Sensing-Interaction-Paradigms-tp16895780p16895780.html Sent from the ixda.org - discussion list mailing list archive at Nabble.com. ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
