Hi Vishal,

A lot of the work we've done here at Picnik.com has been to ensure that 
our app is a good web citizen. Meaning, back and forward buttons do in 
fact navigate as expected, users can in fact create bookmarks to 
specific tools, and perhaps most importantly, the app does everything it 
possibly can to fit inside of a single, resizable web browser window. 
That last bit has proven crucial, especially in a lot of our third-party 
integrations. Facebook, for instance, only gives us 640px across to work in.

In terms of  basic UI controls (sliders, input fields), we haven't seen 
any point to reinventing things. The main thing to keep in mind, though, 
is that these controls will need to work cross browsers and more 
importantly cross OS (unlike a pure desktop app that would likely adopt 
the system's controls) so they need to be very recognizable as what they 
are. The default Flex skin is pretty awful in this respect.

Outside of the web browser vs desktop shell, an offline version of 
Picnik probably wouldn't change much. Granted, in our case we've already 
got a well-established online app, but why force people to re-learn 
things? With Flex and AIR, we've got some wonderful opportunities to 
achieve a level of consistency between desktop and web that hasn't been 
possible before.

Best of luck,
-peter

--
www.picnik.com
blog.picnik.com


Vishal Iyer wrote:
> Michael,
> 
> I totally agree, these are the technical decisions that our dev team is
> making. Photoshop won't be an online app in the near future, but there are
> basic image editing programs that are.
> 
> I was asking from a IxD perspective (conceptually too). Say you're designing
> an image editing tool that will be distributed both online and as an
> installable s/w. Assuming there are no technical limitations, would they
> behave any differently from each other?
> 
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